/dports/graphics/Coin/coin-Coin-4.0.0/src/nodes/ |
H A D | SoLOD.cpp | 215 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in doAction() local 216 if (pathcode == SoAction::IN_PATH) { in doAction() 224 PRIVATE(this)->traverseInactiveChildren(this, action, idx, pathcode, in doAction() 295 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local 297 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath() 308 action->popCurPath(pathcode); in GLRenderInPath() 312 assert(pathcode == SoAction::BELOW_PATH); in GLRenderInPath()
|
H A D | SoSoundElementHelper.h | 74 SoAction::PathCode pathcode, in traverseInactiveChildren() argument 77 if (this->shouldDoSoundTraversal(action, idx, pathcode)) { in traverseInactiveChildren() 132 SoAction::PathCode pathcode) { in shouldDoSoundTraversal() argument 135 (! ( (idx >= 0) && (pathcode == SoAction::IN_PATH) ) ) && in shouldDoSoundTraversal()
|
H A D | SoSwitch.cpp | 263 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in doAction() local 272 if (pathcode == SoAction::IN_PATH) { in doAction() 282 if (pathcode == SoAction::IN_PATH) { in doAction() 319 PRIVATE(this)->traverseInactiveChildren(this, action, idx, pathcode, in doAction()
|
H A D | SoGroup.cpp | 616 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRender() local 621 if (pathcode == SoAction::IN_PATH) { in GLRender() 636 action->popCurPath(pathcode); in GLRender() 645 if (pathcode == SoAction::OFF_PATH && !childarray[i]->affectsState()) { in GLRender()
|
H A D | SoSeparator.cpp | 760 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local 762 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath() 781 action->popCurPath(pathcode); in GLRenderInPath() 795 action->popCurPath(pathcode); in GLRenderInPath() 800 else if (pathcode == SoAction::BELOW_PATH) { in GLRenderInPath()
|
/dports/graphics/Coin/coin-Coin-4.0.0/src/vrml97/ |
H A D | LOD.cpp | 325 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in doAction() local 326 if (pathcode == SoAction::IN_PATH) { in doAction() 334 PRIVATE(this)->traverseInactiveChildren(this, action, idx, pathcode, in doAction() 465 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local 467 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath() 478 action->popCurPath(pathcode); in GLRenderInPath() 482 assert(pathcode == SoAction::BELOW_PATH); in GLRenderInPath()
|
H A D | Collision.cpp | 216 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRender() local 220 if (pathcode == SoAction::IN_PATH) { in GLRender() 237 action->popCurPath(pathcode); in GLRender()
|
H A D | Switch.cpp | 315 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in doAction() local 326 int n = pathcode == SoAction::IN_PATH ? numindices : this->getNumChildren(); in doAction() 330 pathcode == SoAction::IN_PATH ? indices[i] : i); in doAction() 344 if (pathcode == SoAction::IN_PATH) { in doAction() 354 if (pathcode == SoAction::IN_PATH) { in doAction() 377 PRIVATE(this)->traverseInactiveChildren(this, action, idx, pathcode, in doAction()
|
H A D | Billboard.cpp | 382 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local 384 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath() 403 action->popCurPath(pathcode); in GLRenderInPath() 414 action->popCurPath(pathcode); in GLRenderInPath()
|
H A D | Appearance.cpp | 201 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRender() local 205 if (pathcode == SoAction::IN_PATH) { in GLRender() 222 action->popCurPath(pathcode); in GLRender()
|
H A D | Shape.cpp | 284 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRender() local 288 if (pathcode == SoAction::IN_PATH) { in GLRender() 305 action->popCurPath(pathcode); in GLRender()
|
H A D | Group.cpp | 656 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local 658 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath() 677 action->popCurPath(pathcode); in GLRenderInPath() 691 action->popCurPath(pathcode); in GLRenderInPath()
|
/dports/graphics/Coin/coin-Coin-4.0.0/src/misc/ |
H A D | SoChildList.cpp | 341 SoAction::PathCode pathcode = action->getCurPathCode(); in traverse() local 343 switch (pathcode) { in traverse() 374 action->popCurPath(pathcode); in traverse() 394 action->popCurPath(pathcode); in traverse()
|
/dports/games/hyperrogue/hyperrogue-12.0f/generators/ |
H A D | patterngen.cpp | 300 void setzebra(cellwalker cwb, int it, int type, string pathcode, int xmods) { in setzebra() argument 315 void zebra(cellwalker cwb, int it, int type, string pathcode, int xmods) { in zebra() argument 348 setzebra(cw, it-1, type ^ 1, pathcode +'+'+char('A'+i)+char('0'+type), xmods*2); in zebra() 375 setzebra(cw, it-1, 2^type, pathcode + '+'+char('a'+i)+char('0'+type), xmods+1); in zebra()
|
/dports/x11-toolkits/guile-gnome-platform/guile-gnome-platform-2.16.5/libgnomecanvas/doc/ |
H A D | defuns-gnome-canvas-path-def.xml.texi | 256 subpath starting point, if needed and changing starting pathcode to ART_MOVETO
|