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Searched refs:pathcode (Results 1 – 15 of 15) sorted by relevance

/dports/graphics/Coin/coin-Coin-4.0.0/src/nodes/
H A DSoLOD.cpp215 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in doAction() local
216 if (pathcode == SoAction::IN_PATH) { in doAction()
224 PRIVATE(this)->traverseInactiveChildren(this, action, idx, pathcode, in doAction()
295 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local
297 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath()
308 action->popCurPath(pathcode); in GLRenderInPath()
312 assert(pathcode == SoAction::BELOW_PATH); in GLRenderInPath()
H A DSoSoundElementHelper.h74 SoAction::PathCode pathcode, in traverseInactiveChildren() argument
77 if (this->shouldDoSoundTraversal(action, idx, pathcode)) { in traverseInactiveChildren()
132 SoAction::PathCode pathcode) { in shouldDoSoundTraversal() argument
135 (! ( (idx >= 0) && (pathcode == SoAction::IN_PATH) ) ) && in shouldDoSoundTraversal()
H A DSoSwitch.cpp263 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in doAction() local
272 if (pathcode == SoAction::IN_PATH) { in doAction()
282 if (pathcode == SoAction::IN_PATH) { in doAction()
319 PRIVATE(this)->traverseInactiveChildren(this, action, idx, pathcode, in doAction()
H A DSoGroup.cpp616 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRender() local
621 if (pathcode == SoAction::IN_PATH) { in GLRender()
636 action->popCurPath(pathcode); in GLRender()
645 if (pathcode == SoAction::OFF_PATH && !childarray[i]->affectsState()) { in GLRender()
H A DSoSeparator.cpp760 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local
762 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath()
781 action->popCurPath(pathcode); in GLRenderInPath()
795 action->popCurPath(pathcode); in GLRenderInPath()
800 else if (pathcode == SoAction::BELOW_PATH) { in GLRenderInPath()
/dports/graphics/Coin/coin-Coin-4.0.0/src/vrml97/
H A DLOD.cpp325 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in doAction() local
326 if (pathcode == SoAction::IN_PATH) { in doAction()
334 PRIVATE(this)->traverseInactiveChildren(this, action, idx, pathcode, in doAction()
465 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local
467 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath()
478 action->popCurPath(pathcode); in GLRenderInPath()
482 assert(pathcode == SoAction::BELOW_PATH); in GLRenderInPath()
H A DCollision.cpp216 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRender() local
220 if (pathcode == SoAction::IN_PATH) { in GLRender()
237 action->popCurPath(pathcode); in GLRender()
H A DSwitch.cpp315 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in doAction() local
326 int n = pathcode == SoAction::IN_PATH ? numindices : this->getNumChildren(); in doAction()
330 pathcode == SoAction::IN_PATH ? indices[i] : i); in doAction()
344 if (pathcode == SoAction::IN_PATH) { in doAction()
354 if (pathcode == SoAction::IN_PATH) { in doAction()
377 PRIVATE(this)->traverseInactiveChildren(this, action, idx, pathcode, in doAction()
H A DBillboard.cpp382 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local
384 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath()
403 action->popCurPath(pathcode); in GLRenderInPath()
414 action->popCurPath(pathcode); in GLRenderInPath()
H A DAppearance.cpp201 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRender() local
205 if (pathcode == SoAction::IN_PATH) { in GLRender()
222 action->popCurPath(pathcode); in GLRender()
H A DShape.cpp284 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRender() local
288 if (pathcode == SoAction::IN_PATH) { in GLRender()
305 action->popCurPath(pathcode); in GLRender()
H A DGroup.cpp656 SoAction::PathCode pathcode = action->getPathCode(numindices, indices); in GLRenderInPath() local
658 if (pathcode == SoAction::IN_PATH) { in GLRenderInPath()
677 action->popCurPath(pathcode); in GLRenderInPath()
691 action->popCurPath(pathcode); in GLRenderInPath()
/dports/graphics/Coin/coin-Coin-4.0.0/src/misc/
H A DSoChildList.cpp341 SoAction::PathCode pathcode = action->getCurPathCode(); in traverse() local
343 switch (pathcode) { in traverse()
374 action->popCurPath(pathcode); in traverse()
394 action->popCurPath(pathcode); in traverse()
/dports/games/hyperrogue/hyperrogue-12.0f/generators/
H A Dpatterngen.cpp300 void setzebra(cellwalker cwb, int it, int type, string pathcode, int xmods) { in setzebra() argument
315 void zebra(cellwalker cwb, int it, int type, string pathcode, int xmods) { in zebra() argument
348 setzebra(cw, it-1, type ^ 1, pathcode +'+'+char('A'+i)+char('0'+type), xmods*2); in zebra()
375 setzebra(cw, it-1, 2^type, pathcode + '+'+char('a'+i)+char('0'+type), xmods+1); in zebra()
/dports/x11-toolkits/guile-gnome-platform/guile-gnome-platform-2.16.5/libgnomecanvas/doc/
H A Ddefuns-gnome-canvas-path-def.xml.texi256 subpath starting point, if needed and changing starting pathcode to ART_MOVETO