/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/cas/ |
H A D | ca_patrol.lua | 6 local patrol = AH.get_units_with_moves { 10 return patrol 21 local patrol = get_patrol(cfg) 47 while patrol.moves > 0 do 65 if ((patrol.x == wp[1]) and (patrol.y == wp[2])) 104 (patrol.x == waypoints[n_wp][1]) and (patrol.y == waypoints[n_wp][2]) 109 local nh = AH.next_hop(patrol, x, y) 110 if nh and ((nh[1] ~= patrol.x) or (nh[2] ~= patrol.y)) then 116 if (not patrol) or (not patrol.valid) then return end 138 if (not patrol) or (not patrol.valid) then return end [all …]
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/dports/games/pioneer/pioneer-20210723/data/modules/PolicePatrol/ |
H A D | PolicePatrol.lua | 45 local patrol = {} 50 for i = 1, #patrol do 52 patrol[i]:AIKill(ship) 59 for i = 1, #patrol do 89 for i = 1, #patrol do 102 for i = 1, #patrol do 121 for i = 1, #patrol do 173 patrol = {} 184 patrol = loaded_data.patrol 192 patrol = {} [all …]
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/dports/games/pioneer/pioneer-20210723/data/modules/Rondel/ |
H A D | Rondel.lua | 23 local patrol = {} 89 for i = 1, #patrol do 90 patrol[i]:AIKill(ship) 97 for i = 1, #patrol do 99 table.remove(patrol, i) 100 if #patrol > 1 then 118 for i = 1, #patrol do 163 if #patrol > 1 then 176 patrol = {} 186 patrol = loaded_data.patrol [all …]
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/dports/games/linwarrior/linwarrior/source/ |
H A D | cController.cpp | 118 void cController::pushWaitEvent(long mseconds, bool patrol) { in pushWaitEvent() argument 119 push(patrol); in pushWaitEvent() 127 bool patrol = getParameter(2); in waitEvent() local 133 if (patrol) { in waitEvent() 203 void cController::pushFollowLeader(OID entity, bool patrol) { in pushFollowLeader() argument 207 push(patrol ? 1 : 0); in pushFollowLeader() 215 OID patrol = getParameter(2); in followLeader() local 224 if (patrol) { in followLeader() 241 push(patrol ? !0 : 0); in pushGotoDestination() 253 OID patrol = getParameter(4); in gotoDestination() local [all …]
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H A D | cController.h | 75 void pushWaitEvent(long mseconds = -1, bool patrol = true); 81 void pushFollowLeader(OID entity, bool patrol = true); 84 void pushGotoDestination(float* v, bool patrol = true);
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/dports/games/wesnoth/wesnoth-1.14.17/data/ai/lua/ |
H A D | patrol.lua | 24 local patrol = {} 26 patrol.exec = function() 34 patrol.eval = function() 38 return patrol
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/ |
H A D | goto.c | 69 } patrol; member 131 pf_path_destroy(goto_map->patrol.return_path); in goto_map_free() 292 && goto_map->patrol.return_path != NULL) { in update_last_part() 295 goto_map->patrol.return_path = NULL; in update_last_part() 340 if (goto_map->patrol.return_path != NULL) { in update_last_part() 343 goto_map->patrol.return_path = NULL; in update_last_part() 367 if (goto_map->patrol.return_path != NULL) { in update_last_part() 372 pf_path_destroy(goto_map->patrol.return_path); in update_last_part() 375 goto_map->patrol.return_path = return_path; in update_last_part() 972 goto_map->patrol.return_path = NULL; in goto_fill_parameter_full() [all …]
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/dports/games/freeciv/freeciv-2.6.6/client/ |
H A D | goto.c | 69 } patrol; member 131 pf_path_destroy(goto_map->patrol.return_path); in goto_map_free() 292 && goto_map->patrol.return_path != NULL) { in update_last_part() 295 goto_map->patrol.return_path = NULL; in update_last_part() 340 if (goto_map->patrol.return_path != NULL) { in update_last_part() 343 goto_map->patrol.return_path = NULL; in update_last_part() 367 if (goto_map->patrol.return_path != NULL) { in update_last_part() 372 pf_path_destroy(goto_map->patrol.return_path); in update_last_part() 375 goto_map->patrol.return_path = return_path; in update_last_part() 972 goto_map->patrol.return_path = NULL; in goto_fill_parameter_full() [all …]
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | ant_lion.c | 39 static void patrol(void); 65 e->action = &patrol; in addAntLion() 81 static void patrol() in patrol() function 148 self->action = &patrol; in moveToTarget() 204 self->action = &patrol; in hunt()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/assets/externalized/ |
H A D | strategic-ai-policy.json | 9 // all of the garrison and patrol groups. Additionally, there are a total of 16 sectors 52 // The base time that the queen can think about reinforcements for refilling lost patrol 77 // Defines how many days must pass before the queen is willing to refill a defeated patrol
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H A D | army-patrol-groups.json | 6 * nobody is using A1 in any of the patrol groups.
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/networking/ |
H A D | 09-formation.md | 182 The x-coordinates of the patrol waypoints. Always has a length of 10 which is also the maximum numb… 185 The y-coordinates of the patrol waypoints. Always has a length of 10 which is also the maximum numb…
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/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/scenarios/ |
H A D | patrols.cfg | 82 # Put all the patrol units and labels/items out there 121 ai_type=patrol 136 ai_type=patrol 150 ai_type=patrol 239 …the patrols move around, or you can move units into their way. The three patrol units are instruct…
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/dports/www/mediawiki135/mediawiki-1.35.5/includes/changes/ |
H A D | RecentChange.php | 639 * @param int $patrol 645 $bot, $ip = '', $oldSize = 0, $newSize = 0, $newId = 0, $patrol = 0, argument 669 'rc_patrolled' => intval( $patrol ), 713 * @param int $patrol 719 $ip = '', $size = 0, $newId = 0, $patrol = 0, $tags = [] argument 742 'rc_patrolled' => intval( $patrol ),
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/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/maps/campaign/ |
H A D | administration_recapture_scripts.gd | 40 'patrol' : [ 80 'patrol' : {'type' : 'turn', 'story' : 'patrol', 'details' : { 'turn' : 5 }, 'one_off' : true},
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/dports/www/mediawiki137/mediawiki-1.37.1/includes/changes/ |
H A D | RecentChange.php | 720 * @param int $patrol 729 $bot, $ip = '', $oldSize = 0, $newSize = 0, $newId = 0, $patrol = 0, 754 'rc_patrolled' => intval( $patrol ), 803 * @param int $patrol 811 $ip = '', $size = 0, $newId = 0, $patrol = 0, $tags = [] 835 'rc_patrolled' => intval( $patrol ),
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/dports/www/mediawiki136/mediawiki-1.36.3/includes/changes/ |
H A D | RecentChange.php | 660 * @param int $patrol 669 $bot, $ip = '', $oldSize = 0, $newSize = 0, $newId = 0, $patrol = 0, argument 692 'rc_patrolled' => intval( $patrol ), 737 * @param int $patrol 743 $ip = '', $size = 0, $newId = 0, $patrol = 0, $tags = [] argument 765 'rc_patrolled' => intval( $patrol ),
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/ |
H A D | ability.h | 28 patrol, enumerator 66 ability_type::patrol, 334 return ability_type::patrol; in type()
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/dports/games/galaxyhack/galaxyhack/fleets/Zenennians/ |
H A D | patrolandattack.ai | 9 patrol 400 $g1
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/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/mai-defs/ |
H A D | patrol.lua | 3 function wesnoth.micro_ais.patrol(cfg) function
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/dports/games/wolfpack/empire-4.4.1/src/lib/global/ |
H A D | ship.config | 59 9 "pt patrol boat" 20 10 60 40 300 100 9 "pt patrol boat" 10 38 10 2 1 1 0 0 0 0 141 …9 "pt patrol boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 (torp can…
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/dports/games/quake3-wfa/quake3-wfa-3.5b/EnglishRadioHelp/ |
H A D | messages.cfg | 55 // On patrol 56 set radio-OnPatrol "wfteamplay #C/s_patrol.wav #C on patrol."
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | gamemap.h | 72 patrol(false) in Thing() 81 bool patrol; member
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-movetarget.cc | 578 los_def patrol(mon->patrol_point, opacity_monmove(*mon), in _choose_random_patrol_target_grid() local 580 patrol.update(); in _choose_random_patrol_target_grid() 618 if (!patrol.see_cell(*ri) in _choose_random_patrol_target_grid() 630 if (!patrol.see_cell(*ri) in _choose_random_patrol_target_grid()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | PatrolSpecial.vc | 26 //** A special to execute when a monster reaches a matching patrol point.
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