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/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/cas/
H A Dca_patrol.lua6 local patrol = AH.get_units_with_moves {
10 return patrol
21 local patrol = get_patrol(cfg)
47 while patrol.moves > 0 do
65 if ((patrol.x == wp[1]) and (patrol.y == wp[2]))
104 (patrol.x == waypoints[n_wp][1]) and (patrol.y == waypoints[n_wp][2])
109 local nh = AH.next_hop(patrol, x, y)
110 if nh and ((nh[1] ~= patrol.x) or (nh[2] ~= patrol.y)) then
116 if (not patrol) or (not patrol.valid) then return end
138 if (not patrol) or (not patrol.valid) then return end
[all …]
/dports/games/pioneer/pioneer-20210723/data/modules/PolicePatrol/
H A DPolicePatrol.lua45 local patrol = {}
50 for i = 1, #patrol do
52 patrol[i]:AIKill(ship)
59 for i = 1, #patrol do
89 for i = 1, #patrol do
102 for i = 1, #patrol do
121 for i = 1, #patrol do
173 patrol = {}
184 patrol = loaded_data.patrol
192 patrol = {}
[all …]
/dports/games/pioneer/pioneer-20210723/data/modules/Rondel/
H A DRondel.lua23 local patrol = {}
89 for i = 1, #patrol do
90 patrol[i]:AIKill(ship)
97 for i = 1, #patrol do
99 table.remove(patrol, i)
100 if #patrol > 1 then
118 for i = 1, #patrol do
163 if #patrol > 1 then
176 patrol = {}
186 patrol = loaded_data.patrol
[all …]
/dports/games/linwarrior/linwarrior/source/
H A DcController.cpp118 void cController::pushWaitEvent(long mseconds, bool patrol) { in pushWaitEvent() argument
119 push(patrol); in pushWaitEvent()
127 bool patrol = getParameter(2); in waitEvent() local
133 if (patrol) { in waitEvent()
203 void cController::pushFollowLeader(OID entity, bool patrol) { in pushFollowLeader() argument
207 push(patrol ? 1 : 0); in pushFollowLeader()
215 OID patrol = getParameter(2); in followLeader() local
224 if (patrol) { in followLeader()
241 push(patrol ? !0 : 0); in pushGotoDestination()
253 OID patrol = getParameter(4); in gotoDestination() local
[all …]
H A DcController.h75 void pushWaitEvent(long mseconds = -1, bool patrol = true);
81 void pushFollowLeader(OID entity, bool patrol = true);
84 void pushGotoDestination(float* v, bool patrol = true);
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/lua/
H A Dpatrol.lua24 local patrol = {}
26 patrol.exec = function()
34 patrol.eval = function()
38 return patrol
/dports/games/freeciv-nox11/freeciv-2.6.6/client/
H A Dgoto.c69 } patrol; member
131 pf_path_destroy(goto_map->patrol.return_path); in goto_map_free()
292 && goto_map->patrol.return_path != NULL) { in update_last_part()
295 goto_map->patrol.return_path = NULL; in update_last_part()
340 if (goto_map->patrol.return_path != NULL) { in update_last_part()
343 goto_map->patrol.return_path = NULL; in update_last_part()
367 if (goto_map->patrol.return_path != NULL) { in update_last_part()
372 pf_path_destroy(goto_map->patrol.return_path); in update_last_part()
375 goto_map->patrol.return_path = return_path; in update_last_part()
972 goto_map->patrol.return_path = NULL; in goto_fill_parameter_full()
[all …]
/dports/games/freeciv/freeciv-2.6.6/client/
H A Dgoto.c69 } patrol; member
131 pf_path_destroy(goto_map->patrol.return_path); in goto_map_free()
292 && goto_map->patrol.return_path != NULL) { in update_last_part()
295 goto_map->patrol.return_path = NULL; in update_last_part()
340 if (goto_map->patrol.return_path != NULL) { in update_last_part()
343 goto_map->patrol.return_path = NULL; in update_last_part()
367 if (goto_map->patrol.return_path != NULL) { in update_last_part()
372 pf_path_destroy(goto_map->patrol.return_path); in update_last_part()
375 goto_map->patrol.return_path = return_path; in update_last_part()
972 goto_map->patrol.return_path = NULL; in goto_fill_parameter_full()
[all …]
/dports/games/legend-of-edgar/edgar-1.34/src/boss/
H A Dant_lion.c39 static void patrol(void);
65 e->action = &patrol; in addAntLion()
81 static void patrol() in patrol() function
148 self->action = &patrol; in moveToTarget()
204 self->action = &patrol; in hunt()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/assets/externalized/
H A Dstrategic-ai-policy.json9 // all of the garrison and patrol groups. Additionally, there are a total of 16 sectors
52 // The base time that the queen can think about reinforcements for refilling lost patrol
77 // Defines how many days must pass before the queen is willing to refill a defeated patrol
H A Darmy-patrol-groups.json6 * nobody is using A1 in any of the patrol groups.
/dports/games/openage/openage-0.3.0-1262-ga554ab49/doc/reverse_engineering/networking/
H A D09-formation.md182 The x-coordinates of the patrol waypoints. Always has a length of 10 which is also the maximum numb…
185 The y-coordinates of the patrol waypoints. Always has a length of 10 which is also the maximum numb…
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/scenarios/
H A Dpatrols.cfg82 # Put all the patrol units and labels/items out there
121 ai_type=patrol
136 ai_type=patrol
150 ai_type=patrol
239 …the patrols move around, or you can move units into their way. The three patrol units are instruct…
/dports/www/mediawiki135/mediawiki-1.35.5/includes/changes/
H A DRecentChange.php639 * @param int $patrol
645 $bot, $ip = '', $oldSize = 0, $newSize = 0, $newId = 0, $patrol = 0, argument
669 'rc_patrolled' => intval( $patrol ),
713 * @param int $patrol
719 $ip = '', $size = 0, $newId = 0, $patrol = 0, $tags = [] argument
742 'rc_patrolled' => intval( $patrol ),
/dports/games/tanks-of-freedom/Tanks-of-Freedom-0.7.0-beta/maps/campaign/
H A Dadministration_recapture_scripts.gd40 'patrol' : [
80 'patrol' : {'type' : 'turn', 'story' : 'patrol', 'details' : { 'turn' : 5 }, 'one_off' : true},
/dports/www/mediawiki137/mediawiki-1.37.1/includes/changes/
H A DRecentChange.php720 * @param int $patrol
729 $bot, $ip = '', $oldSize = 0, $newSize = 0, $newId = 0, $patrol = 0,
754 'rc_patrolled' => intval( $patrol ),
803 * @param int $patrol
811 $ip = '', $size = 0, $newId = 0, $patrol = 0, $tags = []
835 'rc_patrolled' => intval( $patrol ),
/dports/www/mediawiki136/mediawiki-1.36.3/includes/changes/
H A DRecentChange.php660 * @param int $patrol
669 $bot, $ip = '', $oldSize = 0, $newSize = 0, $newId = 0, $patrol = 0, argument
692 'rc_patrolled' => intval( $patrol ),
737 * @param int $patrol
743 $ip = '', $size = 0, $newId = 0, $patrol = 0, $tags = [] argument
765 'rc_patrolled' => intval( $patrol ),
/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/unit/
H A Dability.h28 patrol, enumerator
66 ability_type::patrol,
334 return ability_type::patrol; in type()
/dports/games/galaxyhack/galaxyhack/fleets/Zenennians/
H A Dpatrolandattack.ai9 patrol 400 $g1
/dports/games/wesnoth/wesnoth-1.14.17/data/ai/micro_ais/mai-defs/
H A Dpatrol.lua3 function wesnoth.micro_ais.patrol(cfg) function
/dports/games/wolfpack/empire-4.4.1/src/lib/global/
H A Dship.config59 9 "pt patrol boat" 20 10 60 40 300
100 9 "pt patrol boat" 10 38 10 2 1 1 0 0 0 0
141 …9 "pt patrol boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 (torp can…
/dports/games/quake3-wfa/quake3-wfa-3.5b/EnglishRadioHelp/
H A Dmessages.cfg55 // On patrol
56 set radio-OnPatrol "wfteamplay #C/s_patrol.wav #C on patrol."
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dgamemap.h72 patrol(false) in Thing()
81 bool patrol; member
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-movetarget.cc578 los_def patrol(mon->patrol_point, opacity_monmove(*mon), in _choose_random_patrol_target_grid() local
580 patrol.update(); in _choose_random_patrol_target_grid()
618 if (!patrol.see_cell(*ri) in _choose_random_patrol_target_grid()
630 if (!patrol.see_cell(*ri) in _choose_random_patrol_target_grid()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DPatrolSpecial.vc26 //** A special to execute when a monster reaches a matching patrol point.

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