Searched refs:pause_at_end (Results 1 – 4 of 4) sorted by relevance
56 && (current->stop_at_end || current->pause_at_end)) in ChooseNextFrame()110 && active_sequence->pause_at_end) in DoShapeAnimation()112 active_sequence->pause_at_end = 0; in DoShapeAnimation()157 && active_sequence->pause_at_end) in DoShapeAnimation()159 active_sequence->pause_at_end = 0; in DoShapeAnimation()215 sac->current.pause_at_end = 0; in SetShapeAnimationSequence()280 sac->next.pause_at_end = 0; in SetNextShapeAnimationSequence()400 sac->current.pause_at_end = 1; in PauseCurrentShapeAnimation()412 sac->current.pause_at_end = 0; in RestartCurrentShapeAnimation()454 sac->current.pause_at_end = 0; in SetOrphanedShapeAnimationSequence()
118 unsigned long pause_at_end : 1; member
741 auto* pause_at_end = movie_menu->addAction(tr("Pause at End of Movie")); in AddMovieMenu() local742 pause_at_end->setCheckable(true); in AddMovieMenu()743 pause_at_end->setChecked(SConfig::GetInstance().m_PauseMovie); in AddMovieMenu()744 connect(pause_at_end, &QAction::toggled, in AddMovieMenu()
4181 pwPtr->ShpAnimCtrl.current.pause_at_end=0; in InitThisWeapon()4196 pwPtr->ShpAnimCtrl.next.pause_at_end=0; in InitThisWeapon()4279 pwPtr->ShpAnimCtrl.current.pause_at_end=0; in InitThisWeapon()4294 pwPtr->ShpAnimCtrl.next.pause_at_end=0; in InitThisWeapon()