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Searched refs:pause_at_end (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dshpanim.c56 && (current->stop_at_end || current->pause_at_end)) in ChooseNextFrame()
110 && active_sequence->pause_at_end) in DoShapeAnimation()
112 active_sequence->pause_at_end = 0; in DoShapeAnimation()
157 && active_sequence->pause_at_end) in DoShapeAnimation()
159 active_sequence->pause_at_end = 0; in DoShapeAnimation()
215 sac->current.pause_at_end = 0; in SetShapeAnimationSequence()
280 sac->next.pause_at_end = 0; in SetNextShapeAnimationSequence()
400 sac->current.pause_at_end = 1; in PauseCurrentShapeAnimation()
412 sac->current.pause_at_end = 0; in RestartCurrentShapeAnimation()
454 sac->current.pause_at_end = 0; in SetOrphanedShapeAnimationSequence()
/dports/games/avp/avp-20170505/src/win95/
H A Dshpanim.h118 unsigned long pause_at_end : 1; member
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/DolphinQt/
H A DMenuBar.cpp741 auto* pause_at_end = movie_menu->addAction(tr("Pause at End of Movie")); in AddMovieMenu() local
742 pause_at_end->setCheckable(true); in AddMovieMenu()
743 pause_at_end->setChecked(SConfig::GetInstance().m_PauseMovie); in AddMovieMenu()
744 connect(pause_at_end, &QAction::toggled, in AddMovieMenu()
/dports/games/avp/avp-20170505/src/avp/
H A Dweapons.c4181 pwPtr->ShpAnimCtrl.current.pause_at_end=0; in InitThisWeapon()
4196 pwPtr->ShpAnimCtrl.next.pause_at_end=0; in InitThisWeapon()
4279 pwPtr->ShpAnimCtrl.current.pause_at_end=0; in InitThisWeapon()
4294 pwPtr->ShpAnimCtrl.next.pause_at_end=0; in InitThisWeapon()