Searched refs:pause_before_death (Results 1 – 8 of 8) sorted by relevance
535 tape.pause_before_death = FALSE; in TapeRewind()694 if (tape.pause_before_death) in TapeTogglePause()701 tape.pause_before_death = FALSE; in TapeTogglePause()779 if (tape.pause_before_death) /* stop 10 seconds before player gets killed */ in TapePlayAction()903 if (!tape.fast_forward && !tape.pause_before_death) in TapeStartWarpForward()911 if (tape.fast_forward || tape.pause_before_death) in TapeStartWarpForward()926 if (tape.pause_before_death) in TapeStopWarpForward()1422 else if (!tape.pause_before_death) /* FFWD PLAY -> AUTO PAUSE */ in HandleTapeButtonsExt()1424 tape.pause_before_death = TRUE; in HandleTapeButtonsExt()1433 tape.pause_before_death = FALSE; in HandleTapeButtonsExt()
110 boolean pause_before_death; member
663 tape.pause_before_death = FALSE; in TapeRewind()822 if (tape.pause_before_death) in TapeTogglePause()829 tape.pause_before_death = FALSE; in TapeTogglePause()907 if (tape.pause_before_death) /* stop 10 seconds before player gets killed */ in TapePlayAction()1031 if (!tape.fast_forward && !tape.pause_before_death) in TapeStartWarpForward()1039 if (tape.fast_forward || tape.pause_before_death) in TapeStartWarpForward()1054 if (tape.pause_before_death) in TapeStopWarpForward()1530 else if (!tape.pause_before_death) /* FFWD PLAY -> AUTO PAUSE */ in HandleTapeButtonsExt()1532 tape.pause_before_death = TRUE; in HandleTapeButtonsExt()1541 tape.pause_before_death = FALSE; in HandleTapeButtonsExt()
155 boolean pause_before_death; member