Searched refs:pausepressed (Results 1 – 3 of 3) sorted by relevance
849 volatile int pausepressed=0; variable859 if(pausepressed>0) in I_KeyboardHandler()860 pausepressed--; in I_KeyboardHandler()868 pausepressed=5; in I_KeyboardHandler()1003 LOCK_VARIABLE(pausepressed); in I_StartupKeyboard()
580 boolean pausepressed; member609 snake->pausepressed = false; in Snake_Initialise()669 snake->pausepressed = true; // Avoid accidental pause on respawn in Snake_Handle()675 if (!snake->pausepressed) in Snake_Handle()677 snake->pausepressed = true; in Snake_Handle()680 snake->pausepressed = false; in Snake_Handle()
1983 int pausepressed=0; variable