Home
last modified time | relevance | path

Searched refs:pausepressed (Results 1 – 3 of 3) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/djgppdos/
H A DI_system.c849 volatile int pausepressed=0; variable
859 if(pausepressed>0) in I_KeyboardHandler()
860 pausepressed--; in I_KeyboardHandler()
868 pausepressed=5; in I_KeyboardHandler()
1003 LOCK_VARIABLE(pausepressed); in I_StartupKeyboard()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_clisrv.c580 boolean pausepressed; member
609 snake->pausepressed = false; in Snake_Initialise()
669 snake->pausepressed = true; // Avoid accidental pause on respawn in Snake_Handle()
675 if (!snake->pausepressed) in Snake_Handle()
677 snake->pausepressed = true; in Snake_Handle()
680 snake->pausepressed = false; in Snake_Handle()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/win32/
H A Dwin_sys.c1983 int pausepressed=0; variable