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Searched refs:pawn_count (Results 1 – 4 of 4) sorted by relevance

/dports/games/biloba/biloba-0.9.3/src/
H A Dlogic.c106 int cnt = pawn_count((PawnColor)i); in game_ended()
128 total_pawns += pawn_count((PawnColor)i); in set_winner()
134 int cnt = pawn_count((PawnColor)i); in set_winner()
183 if (pawn_count(player->color) == 0) { in ask_replacements()
204 if (pawn_count(player->color) == 0) { in ask_replacements()
299 if (pawn_count(player->color) == 0) in play_game()
302 if (pawn_count(player->color) <= 2 && in play_game()
315 pawn_count(player->color), in play_game()
331 if (pawn_count(player->color) == 0) { in play_game()
365 if (pawn_count(player->color) == 0) { in play_game()
H A Dcomputer.c193 int pawn_count; in prepare_move() local
201 pawn_count = llist_length(pawns); in prepare_move()
203 if (pawn_count == 1) { in prepare_move()
341 pawn_num = (rand()%pawn_count); in prepare_move()
H A Dpawn.h64 int pawn_count(PawnColor color);
H A Dpawn.c102 int pawn_count(PawnColor color) in pawn_count() function