Searched refs:pawn_count (Results 1 – 4 of 4) sorted by relevance
106 int cnt = pawn_count((PawnColor)i); in game_ended()128 total_pawns += pawn_count((PawnColor)i); in set_winner()134 int cnt = pawn_count((PawnColor)i); in set_winner()183 if (pawn_count(player->color) == 0) { in ask_replacements()204 if (pawn_count(player->color) == 0) { in ask_replacements()299 if (pawn_count(player->color) == 0) in play_game()302 if (pawn_count(player->color) <= 2 && in play_game()315 pawn_count(player->color), in play_game()331 if (pawn_count(player->color) == 0) { in play_game()365 if (pawn_count(player->color) == 0) { in play_game()
193 int pawn_count; in prepare_move() local201 pawn_count = llist_length(pawns); in prepare_move()203 if (pawn_count == 1) { in prepare_move()341 pawn_num = (rand()%pawn_count); in prepare_move()
64 int pawn_count(PawnColor color);
102 int pawn_count(PawnColor color) in pawn_count() function