Searched refs:pball_type (Results 1 – 2 of 2) sorted by relevance
40 pball_type = type; /* 0-Queue 1-DiscSlider 2-DiscThrower */ in PBallTop()139 switch(pball_type) { in Press()190 case PullMoving: if (pball_type==DiscThrower) StopMoving(); in Release()198 case PullMoving: if (pball_type==DiscSlider) break; in Release()409 if (pball_type!=DiscThrower) in StopMoving()
58 PBallType pball_type; variable