Home
last modified time | relevance | path

Searched refs:pbar_num (Results 1 – 5 of 5) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DPbarInterface.cpp33 void update_pbar (int pbar_num, int value, int month_flag) in update_pbar() argument
38 struct pbar_st * pbar = &pbars[pbar_num]; in update_pbar()
65 LCPBarInstance->setValue(pbar_num,value,pbar->diff); in update_pbar()
/dports/games/lincity-ng/lincity-ng-2.0/src/gui_interface/
H A Dpbar_interface.h24 void update_pbar (int pbar_num, int value, int month_flag);
/dports/games/lincity/lincity-1.13.1/
H A Dpbar.h23 void update_pbar (int pbar_num, int value, int month_flag);
H A Dpbar.c212 update_pbar (int pbar_num, int value, int month_flag) in update_pbar() argument
217 struct pbar_st * pbar = &pbars[pbar_num]; in update_pbar()
/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dbarriers.cpp1076 uint32 l, f, pbar_num; in Prepare_animating_barriers() local
1173 pbar_num = anim_slices[cur_slice].anim_parents[f]->num_props; in Prepare_animating_barriers()
1176 for (n = 0; n < pbar_num; n++) in Prepare_animating_barriers()
1180 if (n == pbar_num) { // new in Prepare_animating_barriers()
1183 if (pbar_num == MAX_props_per_parent) in Prepare_animating_barriers()
1194 anim_slices[cur_slice].anim_parents[f]->prop_number[pbar_num] = (uint8)props_number; in Prepare_animating_barriers()