Searched refs:pblur (Results 1 – 5 of 5) sorted by relevance
302 float* pblur = NULL; in render() local336 pblur = (float*)VIPS_REGION_ADDR( ireg[1], ir->left, ir->top + v ); in render()344 float a = in[t + 1] - pblur[t + 1]; in render()345 float b = in[t + 2] - pblur[t + 2]; in render()
207 T* pblur; in render() local214 pblur = (T*)VIPS_REGION_ADDR( ireg[0], r->left, r->top + y ); in render()220 static_cast< typename PF::FormatInfo<T>::SIGNED >(pblur[x]); in render()
246 -pblur 0.05 0.05 -blur -1 -1 \450 -allin -pblur
10254 float pblur,ablur ; MRI_IMAGE *outim ; in IW3D_do_blurring() local10258 pblur = PBLUR(prog_blur,scalex,scaley,scalez) ; /* calculate */ in IW3D_do_blurring()10259 ablur = ACTUAL_BLUR(pblur,fixed_blur) ; /* blur to use */ in IW3D_do_blurring()
919 -pblur -workhard:5:5 \939 -pblur \960 -pblur -minpatch $minp \983 -pblur \1003 -pblur -minpatch $minp \