Searched refs:pcSound (Results 1 – 2 of 2) sorted by relevance
84 static byte * volatile pcSound; variable272 if(pcSound) in _SDL_PCService()274 if(*pcSound!=pcLastSample) in _SDL_PCService()276 pcLastSample=*pcSound; in _SDL_PCService()282 pcSound++; in _SDL_PCService()286 pcSound=0; in _SDL_PCService()310 pcSound = sound->data; in _SDL_PCPlaySound()325 pcSound = 0; in _SDL_PCStopSound()1161 result = pcSound? true : false; // not really thread-safe, but a mutex would be overkill in SD_SoundPlaying()
387 const char* pcSound = SvPV_nolen(perl_sound); in ReadFromPerl() local389 if ( NULL == pcSound in ReadFromPerl()390 || 0 == *pcSound ) in ReadFromPerl()395 m_asSounds[ m_iNumSounds ] = pcSound; in ReadFromPerl()