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Searched refs:pcSound (Results 1 – 2 of 2) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Did_sd.cpp84 static byte * volatile pcSound; variable
272 if(pcSound) in _SDL_PCService()
274 if(*pcSound!=pcLastSample) in _SDL_PCService()
276 pcLastSample=*pcSound; in _SDL_PCService()
282 pcSound++; in _SDL_PCService()
286 pcSound=0; in _SDL_PCService()
310 pcSound = sound->data; in _SDL_PCPlaySound()
325 pcSound = 0; in _SDL_PCStopSound()
1161 result = pcSound? true : false; // not really thread-safe, but a mutex would be overkill in SD_SoundPlaying()
/dports/games/openmortal/openmortal-0.7/src/
H A DBackend.cpp387 const char* pcSound = SvPV_nolen(perl_sound); in ReadFromPerl() local
389 if ( NULL == pcSound in ReadFromPerl()
390 || 0 == *pcSound ) in ReadFromPerl()
395 m_asSounds[ m_iNumSounds ] = pcSound; in ReadFromPerl()