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Searched refs:pcbOutBuffer (Results 1 – 8 of 8) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/3rdParty/StormLib/src/
H A DSCompression.cpp87 *pcbOutBuffer = ht.Decompress(pvOutBuffer, *pcbOutBuffer, &is); in Decompress_huff()
112 z.avail_out = *pcbOutBuffer; in Compress_ZLIB()
166 z.avail_out = *pcbOutBuffer; in Decompress_ZLIB()
400 *pcbOutBuffer = 0; in Decompress_BZIP2()
636 *pcbOutBuffer = DecompressADPCM(pvOutBuffer, *pcbOutBuffer, pvInBuffer, cbInBuffer, 1); in Decompress_ADPCM_mono()
670 *pcbOutBuffer = DecompressADPCM(pvOutBuffer, *pcbOutBuffer, pvInBuffer, cbInBuffer, 2); in Decompress_ADPCM_stereo()
686 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompImplode()
693 cbOutBuffer = *pcbOutBuffer; in SCompImplode()
718 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompExplode()
793 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompCompress()
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H A DStormLib.h1093 int STORMAPI SCompImplode (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI…
1094 int STORMAPI SCompExplode (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI…
1095 int STORMAPI SCompCompress (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI…
1096 int STORMAPI SCompDecompress (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI…
1097 int STORMAPI SCompDecompress2(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI…
H A DStormCommon.h259 int SCompDecompressMpk(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
/dports/games/wargus/wargus-3.2.0/StormLib/src/
H A DSCompression.cpp86 *pcbOutBuffer = ht.Decompress(pvOutBuffer, *pcbOutBuffer, &is); in Decompress_huff()
111 z.avail_out = *pcbOutBuffer; in Compress_ZLIB()
165 z.avail_out = *pcbOutBuffer; in Decompress_ZLIB()
612 *pcbOutBuffer = DecompressADPCM(pvOutBuffer, *pcbOutBuffer, pvInBuffer, cbInBuffer, 1); in Decompress_ADPCM_mono()
646 *pcbOutBuffer = DecompressADPCM(pvOutBuffer, *pcbOutBuffer, pvInBuffer, cbInBuffer, 2); in Decompress_ADPCM_stereo()
661 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompImplode()
668 cbOutBuffer = *pcbOutBuffer; in SCompImplode()
678 *pcbOutBuffer = cbOutBuffer; in SCompImplode()
693 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompExplode()
764 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompCompress()
[all …]
H A DStormLib.h1103 int WINAPI SCompImplode (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB…
1104 int WINAPI SCompExplode (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB…
1105 int WINAPI SCompCompress (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB…
1106 int WINAPI SCompDecompress (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB…
1107 int WINAPI SCompDecompress2(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB…
H A DStormCommon.h313 int SCompDecompressMpk(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
/dports/games/wargus/wargus-3.2.0/StormLib/src/sparse/
H A Dsparse.cpp26 void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer) in CompressSparse() argument
28 unsigned char * pbOutBufferEnd = (unsigned char *)pvOutBuffer + *pcbOutBuffer; in CompressSparse()
222 *pcbOutBuffer = (int)(pbOutBuffer - pbOutBuffer0); in CompressSparse()
225 int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer) in DecompressSparse() argument
249 if(cbOutBuffer > (unsigned int)*pcbOutBuffer) in DecompressSparse()
253 *pcbOutBuffer = cbOutBuffer; in DecompressSparse()
H A Dsparse.h14 void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
15 int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);