Searched refs:pcbOutBuffer (Results 1 – 8 of 8) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/3rdParty/StormLib/src/ |
H A D | SCompression.cpp | 87 *pcbOutBuffer = ht.Decompress(pvOutBuffer, *pcbOutBuffer, &is); in Decompress_huff() 112 z.avail_out = *pcbOutBuffer; in Compress_ZLIB() 166 z.avail_out = *pcbOutBuffer; in Decompress_ZLIB() 400 *pcbOutBuffer = 0; in Decompress_BZIP2() 636 *pcbOutBuffer = DecompressADPCM(pvOutBuffer, *pcbOutBuffer, pvInBuffer, cbInBuffer, 1); in Decompress_ADPCM_mono() 670 *pcbOutBuffer = DecompressADPCM(pvOutBuffer, *pcbOutBuffer, pvInBuffer, cbInBuffer, 2); in Decompress_ADPCM_stereo() 686 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompImplode() 693 cbOutBuffer = *pcbOutBuffer; in SCompImplode() 718 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompExplode() 793 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompCompress() [all …]
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H A D | StormLib.h | 1093 int STORMAPI SCompImplode (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI… 1094 int STORMAPI SCompExplode (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI… 1095 int STORMAPI SCompCompress (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI… 1096 int STORMAPI SCompDecompress (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI… 1097 int STORMAPI SCompDecompress2(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbI…
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H A D | StormCommon.h | 259 int SCompDecompressMpk(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
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/dports/games/wargus/wargus-3.2.0/StormLib/src/ |
H A D | SCompression.cpp | 86 *pcbOutBuffer = ht.Decompress(pvOutBuffer, *pcbOutBuffer, &is); in Decompress_huff() 111 z.avail_out = *pcbOutBuffer; in Compress_ZLIB() 165 z.avail_out = *pcbOutBuffer; in Decompress_ZLIB() 612 *pcbOutBuffer = DecompressADPCM(pvOutBuffer, *pcbOutBuffer, pvInBuffer, cbInBuffer, 1); in Decompress_ADPCM_mono() 646 *pcbOutBuffer = DecompressADPCM(pvOutBuffer, *pcbOutBuffer, pvInBuffer, cbInBuffer, 2); in Decompress_ADPCM_stereo() 661 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompImplode() 668 cbOutBuffer = *pcbOutBuffer; in SCompImplode() 678 *pcbOutBuffer = cbOutBuffer; in SCompImplode() 693 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompExplode() 764 if(!pcbOutBuffer || *pcbOutBuffer < cbInBuffer || !pvOutBuffer || !pvInBuffer) in SCompCompress() [all …]
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H A D | StormLib.h | 1103 int WINAPI SCompImplode (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB… 1104 int WINAPI SCompExplode (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB… 1105 int WINAPI SCompCompress (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB… 1106 int WINAPI SCompDecompress (void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB… 1107 int WINAPI SCompDecompress2(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInB…
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H A D | StormCommon.h | 313 int SCompDecompressMpk(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
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/dports/games/wargus/wargus-3.2.0/StormLib/src/sparse/ |
H A D | sparse.cpp | 26 void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer) in CompressSparse() argument 28 unsigned char * pbOutBufferEnd = (unsigned char *)pvOutBuffer + *pcbOutBuffer; in CompressSparse() 222 *pcbOutBuffer = (int)(pbOutBuffer - pbOutBuffer0); in CompressSparse() 225 int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer) in DecompressSparse() argument 249 if(cbOutBuffer > (unsigned int)*pcbOutBuffer) in DecompressSparse() 253 *pcbOutBuffer = cbOutBuffer; in DecompressSparse()
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H A D | sparse.h | 14 void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer); 15 int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
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