Searched refs:peaked_skill (Results 1 – 9 of 9) sorted by relevance
99 STATIC_DCL boolean FDECL(peaked_skill, (int));813 peaked_skill(skill) in peaked_skill() function878 else if (peaked_skill(i)) maxxed_cnt++; in enhance_weapon_skill()934 else if (peaked_skill(i)) in enhance_weapon_skill()
107 STATIC_DCL boolean FDECL(peaked_skill, (int));825 peaked_skill(skill) in peaked_skill() function914 else if (peaked_skill(i)) maxxed_cnt++; in enhance_skill()996 else if (peaked_skill(i)) in enhance_skill()
91 STATIC_DCL boolean FDECL(peaked_skill, (int));826 peaked_skill(skill) in peaked_skill() function933 else if (peaked_skill(i)) maxxed_cnt++; in enhance_skill()1026 else if (peaked_skill(i)) in enhance_skill()
105 STATIC_DCL boolean FDECL(peaked_skill, (int));842 peaked_skill(skill) in peaked_skill() function927 else if (peaked_skill(i)) maxxed_cnt++; in enhance_skill()1012 else if (peaked_skill(i)) in enhance_skill()
15 STATIC_DCL boolean FDECL(peaked_skill, (int));1115 peaked_skill(skill) in peaked_skill() function1182 else if (peaked_skill(i)) in enhance_weapon_skill()1239 else if (peaked_skill(i)) in enhance_weapon_skill()
16 static boolean peaked_skill(int);1271 peaked_skill(int skill) in peaked_skill() function1344 else if (peaked_skill(i)) in enhance_weapon_skill()1402 else if (peaked_skill(i)) in enhance_weapon_skill()
130 STATIC_DCL boolean FDECL(peaked_skill, (int));1067 peaked_skill(skill) in peaked_skill() function1171 else if (peaked_skill(i)) maxxed_cnt++; in enhance_skill()1256 else if (peaked_skill(i)) in enhance_skill()