Searched refs:penemy (Results 1 – 7 of 7) sorted by relevance
/dports/games/freeciv/freeciv-2.6.6/server/ |
H A D | unittools.c | 3047 if (penemy->moves_left > 0 in unit_survive_autoattack() 3065 int sanity2 = penemy->id; in unit_survive_autoattack() 3066 struct tile *ptile = unit_tile(penemy); in unit_survive_autoattack() 3113 send_unit_info(NULL, penemy); in unit_survive_autoattack() 3172 int radius_sq = get_unit_vision_at(penemy, unit_tile(penemy), V_MAIN); in wakeup_neighbor_sentries() 3182 && can_unit_exist_at_tile(penemy, unit_tile(penemy))) { in wakeup_neighbor_sentries() 3184 send_unit_info(NULL, penemy); in wakeup_neighbor_sentries() 3607 phase_players_iterate(penemy) { in unit_move() 3610 if (penemy->is_connected in unit_move() 3611 && pplayer != penemy in unit_move() [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/ |
H A D | unittools.c | 3047 if (penemy->moves_left > 0 in unit_survive_autoattack() 3065 int sanity2 = penemy->id; in unit_survive_autoattack() 3066 struct tile *ptile = unit_tile(penemy); in unit_survive_autoattack() 3113 send_unit_info(NULL, penemy); in unit_survive_autoattack() 3172 int radius_sq = get_unit_vision_at(penemy, unit_tile(penemy), V_MAIN); in wakeup_neighbor_sentries() 3182 && can_unit_exist_at_tile(penemy, unit_tile(penemy))) { in wakeup_neighbor_sentries() 3184 send_unit_info(NULL, penemy); in wakeup_neighbor_sentries() 3607 phase_players_iterate(penemy) { in unit_move() 3610 if (penemy->is_connected in unit_move() 3611 && pplayer != penemy in unit_move() [all …]
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/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/ |
H A D | daidiplomacy.c | 302 const struct player *penemy; in dai_goldequiv_clause() local 366 if ((penemy = get_allied_with_enemy_player(pplayer, aplayer)) in dai_goldequiv_clause() 369 player_name(pplayer), player_name(penemy), in dai_goldequiv_clause()
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H A D | aiunit.c | 3082 unit_type_iterate(penemy) { in dai_units_ruleset_init() 3083 if (utype_has_flag(penemy, pbonus->flag)) { in dai_units_ruleset_init() 3084 struct unit_type_ai *utai = utype_ai_data(penemy, ait); in dai_units_ruleset_init()
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/dports/games/freeciv/freeciv-2.6.6/ai/default/ |
H A D | daidiplomacy.c | 302 const struct player *penemy; in dai_goldequiv_clause() local 366 if ((penemy = get_allied_with_enemy_player(pplayer, aplayer)) in dai_goldequiv_clause() 369 player_name(pplayer), player_name(penemy), in dai_goldequiv_clause()
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H A D | aiunit.c | 3082 unit_type_iterate(penemy) { in dai_units_ruleset_init() 3083 if (utype_has_flag(penemy, pbonus->flag)) { in dai_units_ruleset_init() 3084 struct unit_type_ai *utai = utype_ai_data(penemy, ait); in dai_units_ruleset_init()
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/dports/textproc/p5-Unicode-Tussle/Unicode-Tussle-1.111/data/ |
H A D | words.utf8 | 188504 hypenemious hypeˈnemious [adj.] ← hyˈpenemy 188505 hypenemy † hyˈpenemy [n.]
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