Home
last modified time | relevance | path

Searched refs:penemy (Results 1 – 7 of 7) sorted by relevance

/dports/games/freeciv/freeciv-2.6.6/server/
H A Dunittools.c3047 if (penemy->moves_left > 0 in unit_survive_autoattack()
3065 int sanity2 = penemy->id; in unit_survive_autoattack()
3066 struct tile *ptile = unit_tile(penemy); in unit_survive_autoattack()
3113 send_unit_info(NULL, penemy); in unit_survive_autoattack()
3172 int radius_sq = get_unit_vision_at(penemy, unit_tile(penemy), V_MAIN); in wakeup_neighbor_sentries()
3182 && can_unit_exist_at_tile(penemy, unit_tile(penemy))) { in wakeup_neighbor_sentries()
3184 send_unit_info(NULL, penemy); in wakeup_neighbor_sentries()
3607 phase_players_iterate(penemy) { in unit_move()
3610 if (penemy->is_connected in unit_move()
3611 && pplayer != penemy in unit_move()
[all …]
/dports/games/freeciv-nox11/freeciv-2.6.6/server/
H A Dunittools.c3047 if (penemy->moves_left > 0 in unit_survive_autoattack()
3065 int sanity2 = penemy->id; in unit_survive_autoattack()
3066 struct tile *ptile = unit_tile(penemy); in unit_survive_autoattack()
3113 send_unit_info(NULL, penemy); in unit_survive_autoattack()
3172 int radius_sq = get_unit_vision_at(penemy, unit_tile(penemy), V_MAIN); in wakeup_neighbor_sentries()
3182 && can_unit_exist_at_tile(penemy, unit_tile(penemy))) { in wakeup_neighbor_sentries()
3184 send_unit_info(NULL, penemy); in wakeup_neighbor_sentries()
3607 phase_players_iterate(penemy) { in unit_move()
3610 if (penemy->is_connected in unit_move()
3611 && pplayer != penemy in unit_move()
[all …]
/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/
H A Ddaidiplomacy.c302 const struct player *penemy; in dai_goldequiv_clause() local
366 if ((penemy = get_allied_with_enemy_player(pplayer, aplayer)) in dai_goldequiv_clause()
369 player_name(pplayer), player_name(penemy), in dai_goldequiv_clause()
H A Daiunit.c3082 unit_type_iterate(penemy) { in dai_units_ruleset_init()
3083 if (utype_has_flag(penemy, pbonus->flag)) { in dai_units_ruleset_init()
3084 struct unit_type_ai *utai = utype_ai_data(penemy, ait); in dai_units_ruleset_init()
/dports/games/freeciv/freeciv-2.6.6/ai/default/
H A Ddaidiplomacy.c302 const struct player *penemy; in dai_goldequiv_clause() local
366 if ((penemy = get_allied_with_enemy_player(pplayer, aplayer)) in dai_goldequiv_clause()
369 player_name(pplayer), player_name(penemy), in dai_goldequiv_clause()
H A Daiunit.c3082 unit_type_iterate(penemy) { in dai_units_ruleset_init()
3083 if (utype_has_flag(penemy, pbonus->flag)) { in dai_units_ruleset_init()
3084 struct unit_type_ai *utai = utype_ai_data(penemy, ait); in dai_units_ruleset_init()
/dports/textproc/p5-Unicode-Tussle/Unicode-Tussle-1.111/data/
H A Dwords.utf8188504 hypenemious hypeˈnemious [adj.] ← hyˈpenemy
188505 hypenemy † hyˈpenemy [n.]