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Searched refs:per_burst_rot_axis (Results 1 – 3 of 3) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dbeam.cpp2359 vec3d rot_axis, burst_rot_axis, per_burst_rot_axis; in beam_get_binfo() local
2442 if (bwi->t5info.per_burst_rot_axis == Type5BeamRotAxis::CENTER) in beam_get_binfo()
2443 per_burst_rot_axis = b->target->pos; in beam_get_binfo()
2480 if (bwi->t5info.per_burst_rot_axis == Type5BeamRotAxis::CENTER) in beam_get_binfo()
2481 per_burst_rot_axis = center; in beam_get_binfo()
2491 …if (bwi->t5info.per_burst_rot_axis == Type5BeamRotAxis::STARTPOS_NO_OFFSET || bwi->t5info.per_burs… in beam_get_binfo()
2492per_burst_rot_axis = bwi->t5info.per_burst_rot_axis == Type5BeamRotAxis::STARTPOS_NO_OFFSET ? pos1… in beam_get_binfo()
2550 …if (bwi->t5info.per_burst_rot_axis == Type5BeamRotAxis::STARTPOS_OFFSET || bwi->t5info.per_burst_r… in beam_get_binfo()
2551per_burst_rot_axis = bwi->t5info.per_burst_rot_axis == Type5BeamRotAxis::STARTPOS_OFFSET ? pos1 : … in beam_get_binfo()
2558 vm_vec_sub(&per_burst_rot_axis_direction, &per_burst_rot_axis, &turret_point); in beam_get_binfo()
[all …]
H A Dweapon.h216 Type5BeamRotAxis per_burst_rot_axis; // axis around which to do per burst rotation member
H A Dweapons.cpp2852 t5info->per_burst_rot_axis = Type5BeamRotAxis::CENTER; in parse_weapon()
2855 t5info->per_burst_rot_axis = Type5BeamRotAxis::ENDPOS_NO_OFFSET; in parse_weapon()
2858 t5info->per_burst_rot_axis = Type5BeamRotAxis::STARTPOS_NO_OFFSET; in parse_weapon()
2861 t5info->per_burst_rot_axis = Type5BeamRotAxis::ENDPOS_OFFSET; in parse_weapon()
2864 t5info->per_burst_rot_axis = Type5BeamRotAxis::STARTPOS_OFFSET; in parse_weapon()
8641 this->b_info.t5info.per_burst_rot_axis = Type5BeamRotAxis::UNSPECIFIED; in reset()