Searched refs:perpAxis0 (Results 1 – 1 of 1) sorted by relevance
49 float perpAxis0 = pre[0]; /* was cross_product(MinusZ,dir,perpAxis),normalize */ in ZLineToSphere() local62 perpDist = intra0 * perpAxis0 + intra1 * perpAxis1; in ZLineToSphere()97 dot = intra0 * perpAxis0 + intra1 * perpAxis1; in ZLineToSphere()98 intra_p0 = intra0 - perpAxis0 * dot; in ZLineToSphere()165 float perpAxis0, perpAxis1, perpAxis2; in LineToSphere() local179 perpAxis0 = ray1 * dir2 - ray2 * dir1; in LineToSphere()189 (float) sqrt1d((perpAxis0 * perpAxis0) + (perpAxis1 * perpAxis1) + in LineToSphere()196 perpAxis0 *= len; in LineToSphere()208 perpDist = intra0 * perpAxis0; in LineToSphere()247 dot = intra0 * perpAxis0 + intra1 * perpAxis1 + intra2 * perpAxis2; in LineToSphere()[all …]