Searched refs:perpComponent (Results 1 – 10 of 10) sorted by relevance
249 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision() local251 m_targetPosition += perpComponent; in updateTargetPositionBasedOnCollision()
285 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision() local287 m_targetPosition += perpComponent; in updateTargetPositionBasedOnCollision()
317 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision() local319 m_targetPosition += perpComponent; in updateTargetPositionBasedOnCollision()
373 btVector3 perpComponent = perpindicularDir * btScalar(normalMag * movementLength); in updateTargetPositionBasedOnCollision() local375 m_targetPosition += perpComponent; in updateTargetPositionBasedOnCollision()
370 btVector3 perpComponent = perpindicularDir * btScalar (normalMag*movementLength); in updateTargetPositionBasedOnCollision() local372 m_targetPosition += perpComponent; in updateTargetPositionBasedOnCollision()