Searched refs:pexper (Results 1 – 4 of 4) sorted by relevance
/dports/games/freedink-engine/freedink-108.4/src/ |
H A D | game_engine.c | 42 *pexper, *pmap, *pstrength, *pcur_weapon,*pcur_magic, *pdefense, variable
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H A D | game_engine.h | 190 *pexper, *pmap, *pstrength, *pcur_weapon,*pcur_magic, *pdefense,
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H A D | dinkvar.c | 632 *pexper += num; in add_exp_force() 648 if (*pexper > 99999) in add_exp_force() 649 *pexper = 99999; in add_exp_force() 2642 if (*pexper < fraise) in draw_status_all() 2643 fexp = *pexper; in draw_status_all() 3641 if (*pexper != fexp in update_status_all() 3650 if (fexp > *pexper) fexp = *pexper; in update_status_all() 3657 *pexper -= next; in update_status_all()
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H A D | dinkc_bindings.c | 2284 if (compare("&exp", play.var[i].name)) pexper = &play.var[i].var; in attach()
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