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Searched refs:pexper (Results 1 – 4 of 4) sorted by relevance

/dports/games/freedink-engine/freedink-108.4/src/
H A Dgame_engine.c42 *pexper, *pmap, *pstrength, *pcur_weapon,*pcur_magic, *pdefense, variable
H A Dgame_engine.h190 *pexper, *pmap, *pstrength, *pcur_weapon,*pcur_magic, *pdefense,
H A Ddinkvar.c632 *pexper += num; in add_exp_force()
648 if (*pexper > 99999) in add_exp_force()
649 *pexper = 99999; in add_exp_force()
2642 if (*pexper < fraise) in draw_status_all()
2643 fexp = *pexper; in draw_status_all()
3641 if (*pexper != fexp in update_status_all()
3650 if (fexp > *pexper) fexp = *pexper; in update_status_all()
3657 *pexper -= next; in update_status_all()
H A Ddinkc_bindings.c2284 if (compare("&exp", play.var[i].name)) pexper = &play.var[i].var; in attach()