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Searched refs:pglActiveTexture (Results 1 – 12 of 12) sorted by relevance

/dports/devel/simgear/simgear-2020.3.11/simgear/canvas/ShivaVG/src/
H A DshExtensions.c108 c->pglActiveTexture = (SH_PGLACTIVETEXTURE) in shLoadExtensions()
115 if (c->pglActiveTexture == NULL || c->pglMultiTexCoord1f == NULL || in shLoadExtensions()
121 c->pglActiveTexture = (SH_PGLACTIVETEXTURE)fallbackActiveTexture; in shLoadExtensions()
H A DshExtensions.h51 # define glActiveTexture context->pglActiveTexture
H A DshContext.h114 SH_PGLACTIVETEXTURE pglActiveTexture; member
/dports/games/avp/avp-20170505/src/
H A Doglfunc.h61 extern avpPFNGLACTIVETEXTUREPROC pglActiveTexture;
H A Doglfunc.c10 avpPFNGLACTIVETEXTUREPROC pglActiveTexture; variable
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c405 static PFNglActiveTexture pglActiveTexture; variable
871 pglActiveTexture = GetGLFunc("glActiveTexture"); in SetupGLFunc4()
3345 pglActiveTexture(GL_TEXTURE0); in HWRAPI()
3350 pglActiveTexture(GL_TEXTURE1); in HWRAPI()
3369 pglActiveTexture(GL_TEXTURE0); in HWRAPI()
/dports/devel/love5/love-0.5-0/src/opengl/
H A DGLee.h1215 GLEE_EXTERN PFNGLACTIVETEXTUREPROC pglActiveTexture; variable
1261 #define glActiveTexture pglActiveTexture
H A DGLee.c839 PFNGLACTIVETEXTUREPROC pglActiveTexture=_Lazy_glActiveTexture; variable
5430 …if ((pglActiveTexture = (PFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLin… in __GLeeLink_GL_VERSION_1_3()
/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/
H A DGLee.h1272 GLEE_EXTERN PFNGLACTIVETEXTUREPROC pglActiveTexture; variable
1318 #define glActiveTexture pglActiveTexture
H A DGLee.c875 PFNGLACTIVETEXTUREPROC pglActiveTexture=_Lazy_glActiveTexture; variable
6288 …if ((pglActiveTexture = (PFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLin… in __GLeeLink_GL_VERSION_1_3()
/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/
H A DGLee.h1272 GLEE_EXTERN PFNGLACTIVETEXTUREPROC pglActiveTexture; variable
1318 #define glActiveTexture pglActiveTexture
H A DGLee.c875 PFNGLACTIVETEXTUREPROC pglActiveTexture=_Lazy_glActiveTexture; variable
6288 …if ((pglActiveTexture = (PFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLin… in __GLeeLink_GL_VERSION_1_3()