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Searched refs:pglBlendFunc (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c217 #define pglBlendFunc glBlendFunc macro
293 static PFNglBlendFunc pglBlendFunc; variable
471 GETOPENGLFUNC(pglBlendFunc, glBlendFunc) in SetupGLfunc()
1577 pglBlendFunc(GL_SRC_ALPHA, GL_ZERO); // 0 alpha = holes in texture in SetBlendMode()
1582 pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest in SetBlendMode()
1585 pglBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); in SetBlendMode()
1588 pglBlendFunc(GL_DST_COLOR, GL_ZERO); in SetBlendMode()
1593 pglBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR); in SetBlendMode()
1597 pglBlendFunc(GL_ONE, GL_ZERO); // the same as no blending in SetBlendMode()
1724 pglBlendFunc(GL_ZERO, GL_ONE); // transparent blending in HWRAPI()
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/dports/games/avp/avp-20170505/src/
H A Doglfunc.h63 extern avpPFNGLBLENDFUNCPROC pglBlendFunc;
H A Doglfunc.c12 avpPFNGLBLENDFUNCPROC pglBlendFunc; variable
H A Dopengl.c101 pglBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); in SetTranslucencyMode()
103 pglBlendFunc(GL_ONE, GL_ZERO); in SetTranslucencyMode()
107 pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in SetTranslucencyMode()
110 pglBlendFunc(GL_ZERO, GL_SRC_COLOR); in SetTranslucencyMode()
113 pglBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in SetTranslucencyMode()
116 pglBlendFunc(GL_SRC_ALPHA, GL_ONE); in SetTranslucencyMode()
119 pglBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); in SetTranslucencyMode()
122 pglBlendFunc(GL_ZERO, GL_ONE); in SetTranslucencyMode()
779 pglBlendFunc(GL_ONE, GL_ZERO); in InitOpenGL()
H A Dmain.c617 pglBlendFunc(GL_SRC_ALPHA, GL_ONE); in SetOGLVideoMode()
H A Dmain2.c937 pglBlendFunc(GL_SRC_ALPHA, GL_ONE); in SetOGLVideoMode()