Searched refs:pglBlendFunc (Results 1 – 6 of 6) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/ |
H A D | r_opengl.c | 217 #define pglBlendFunc glBlendFunc macro 293 static PFNglBlendFunc pglBlendFunc; variable 471 GETOPENGLFUNC(pglBlendFunc, glBlendFunc) in SetupGLfunc() 1577 pglBlendFunc(GL_SRC_ALPHA, GL_ZERO); // 0 alpha = holes in texture in SetBlendMode() 1582 pglBlendFunc(GL_SRC_ALPHA, GL_ONE); // src * alpha + dest in SetBlendMode() 1585 pglBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); in SetBlendMode() 1588 pglBlendFunc(GL_DST_COLOR, GL_ZERO); in SetBlendMode() 1593 pglBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR); in SetBlendMode() 1597 pglBlendFunc(GL_ONE, GL_ZERO); // the same as no blending in SetBlendMode() 1724 pglBlendFunc(GL_ZERO, GL_ONE); // transparent blending in HWRAPI() [all …]
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/dports/games/avp/avp-20170505/src/ |
H A D | oglfunc.h | 63 extern avpPFNGLBLENDFUNCPROC pglBlendFunc;
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H A D | oglfunc.c | 12 avpPFNGLBLENDFUNCPROC pglBlendFunc; variable
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H A D | opengl.c | 101 pglBlendFunc(GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA); in SetTranslucencyMode() 103 pglBlendFunc(GL_ONE, GL_ZERO); in SetTranslucencyMode() 107 pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); in SetTranslucencyMode() 110 pglBlendFunc(GL_ZERO, GL_SRC_COLOR); in SetTranslucencyMode() 113 pglBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); in SetTranslucencyMode() 116 pglBlendFunc(GL_SRC_ALPHA, GL_ONE); in SetTranslucencyMode() 119 pglBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO); in SetTranslucencyMode() 122 pglBlendFunc(GL_ZERO, GL_ONE); in SetTranslucencyMode() 779 pglBlendFunc(GL_ONE, GL_ZERO); in InitOpenGL()
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H A D | main.c | 617 pglBlendFunc(GL_SRC_ALPHA, GL_ONE); in SetOGLVideoMode()
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H A D | main2.c | 937 pglBlendFunc(GL_SRC_ALPHA, GL_ONE); in SetOGLVideoMode()
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