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Searched refs:pglClear (Results 1 – 11 of 11) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.h99 #define pglClear glClear macro
105 extern PFNglClear pglClear;
H A Dogl_win.c55 PFNglClear pglClear; variable
373 pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in SetRes()
H A Dr_opengl.c468 GETOPENGLFUNC(pglClear, glClear) in SetupGLfunc()
1502 pglClear(ClearMask); in HWRAPI()
3271 pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in HWRAPI()
3330 pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in HWRAPI()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/
H A Dogl_sdl.c65 PFNglClear pglClear; variable
198 pglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); in OglSdlSurface()
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/blitter/
H A Dglproc.h10 void (*pglClear)(GLbitfield mask); variable
H A Dopengl.c38 pglClear = SDL_GL_GetProcAddress("glClear"); in load_glproc()
97 pglClear(GL_COLOR_BUFFER_BIT); in blitter_opengl_init()
/dports/games/avp/avp-20170505/src/
H A Doglfunc.h64 extern avpPFNGLCLEARPROC pglClear;
H A Doglfunc.c13 avpPFNGLCLEARPROC pglClear; variable
H A Dmain2.c946 pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in SetOGLVideoMode()
1494 pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in FlipBuffers()
H A Dmain.c626 pglClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in SetOGLVideoMode()
H A Dopengl.c1116 pglClear(GL_DEPTH_BUFFER_BIT); in FlushD3DZBuffer()
1123 pglClear(GL_DEPTH_BUFFER_BIT); in SecondFlushD3DZBuffer()
3161 pglClear(GL_COLOR_BUFFER_BIT); in ColourFillBackBuffer()