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Searched refs:pglDeleteTextures (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c276 #define pglDeleteTextures glDeleteTextures macro
390 static PFNglDeleteTextures pglDeleteTextures; variable
522 GETOPENGLFUNC(pglDeleteTextures, glDeleteTextures) in SetupGLfunc()
1295 pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded); in HWRAPI()
1335 pglDeleteTextures(1, (GLuint *)&pTexInfo->downloaded); in Flush()
3162 pglDeleteTextures(1, &screentexture); in HWRAPI()
3163 pglDeleteTextures(1, &startScreenWipe); in HWRAPI()
3164 pglDeleteTextures(1, &endScreenWipe); in HWRAPI()
3165 pglDeleteTextures(1, &finalScreenTexture); in HWRAPI()
/dports/games/avp/avp-20170505/src/
H A Doglfunc.h67 extern avpPFNGLDELETETEXTURESPROC pglDeleteTextures;
H A Doglfunc.c16 avpPFNGLDELETETEXTURESPROC pglDeleteTextures; variable
H A Dmain2.c967 pglDeleteTextures(1, &FullscreenTexture); in ExitWindowsSystem()
H A Dopengl.c1073 pglDeleteTextures(1, (GLuint*) &(TextureHandle->id)); in ReleaseD3DTexture()