Searched refs:pglEnable (Results 1 – 8 of 8) sorted by relevance
39 pglEnable = SDL_GL_GetProcAddress("glEnable"); in load_glproc()99 pglEnable(GL_TEXTURE_2D); in blitter_opengl_init()171 pglEnable(GL_TEXTURE_2D); in blitter_opengl_resize()
12 void (*pglEnable)(GLenum cap); variable
221 #define pglEnable glEnable macro1242 pglEnable(GL_ALPHA_TEST); in SetStates()1275 pglEnable(GL_LIGHT0); in SetStates()1544 pglEnable(GL_TEXTURE_2D); in HWRAPI()2737 pglEnable(GL_LIGHTING); in DrawModelEx()2766 pglEnable(GL_CULL_FACE); in DrawModelEx()2767 pglEnable(GL_NORMALIZE); in DrawModelEx()3154 pglEnable(GL_DEPTH_TEST); in HWRAPI()3155 pglEnable(GL_BLEND); in HWRAPI()3333 pglEnable(GL_TEXTURE_2D); in HWRAPI()[all …]
73 extern avpPFNGLENABLEPROC pglEnable;
22 avpPFNGLENABLEPROC pglEnable; variable
616 pglEnable(GL_BLEND); in SetOGLVideoMode()619 pglEnable(GL_DEPTH_TEST); in SetOGLVideoMode()
936 pglEnable(GL_BLEND); in SetOGLVideoMode()939 pglEnable(GL_DEPTH_TEST); in SetOGLVideoMode()
1133 pglEnable(GL_POLYGON_OFFSET_FILL); in D3D_DecalSystem_Setup()