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Searched refs:pglEnable (Results 1 – 8 of 8) sorted by relevance

/dports/emulators/gngeo/gngeo-gngeo_0.8/src/blitter/
H A Dopengl.c39 pglEnable = SDL_GL_GetProcAddress("glEnable"); in load_glproc()
99 pglEnable(GL_TEXTURE_2D); in blitter_opengl_init()
171 pglEnable(GL_TEXTURE_2D); in blitter_opengl_resize()
H A Dglproc.h12 void (*pglEnable)(GLenum cap); variable
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c221 #define pglEnable glEnable macro
1242 pglEnable(GL_ALPHA_TEST); in SetStates()
1275 pglEnable(GL_LIGHT0); in SetStates()
1544 pglEnable(GL_TEXTURE_2D); in HWRAPI()
2737 pglEnable(GL_LIGHTING); in DrawModelEx()
2766 pglEnable(GL_CULL_FACE); in DrawModelEx()
2767 pglEnable(GL_NORMALIZE); in DrawModelEx()
3154 pglEnable(GL_DEPTH_TEST); in HWRAPI()
3155 pglEnable(GL_BLEND); in HWRAPI()
3333 pglEnable(GL_TEXTURE_2D); in HWRAPI()
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/dports/games/avp/avp-20170505/src/
H A Doglfunc.h73 extern avpPFNGLENABLEPROC pglEnable;
H A Doglfunc.c22 avpPFNGLENABLEPROC pglEnable; variable
H A Dmain.c616 pglEnable(GL_BLEND); in SetOGLVideoMode()
619 pglEnable(GL_DEPTH_TEST); in SetOGLVideoMode()
H A Dmain2.c936 pglEnable(GL_BLEND); in SetOGLVideoMode()
939 pglEnable(GL_DEPTH_TEST); in SetOGLVideoMode()
H A Dopengl.c1133 pglEnable(GL_POLYGON_OFFSET_FILL); in D3D_DecalSystem_Setup()