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Searched refs:pglTexParameteri (Results 1 – 7 of 7) sorted by relevance

/dports/emulators/gngeo/gngeo-gngeo_0.8/src/blitter/
H A Dopengl.c41 pglTexParameteri = SDL_GL_GetProcAddress("glTexParameteri"); in load_glproc()
104 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in blitter_opengl_init()
105 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in blitter_opengl_init()
111 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in blitter_opengl_init()
112 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in blitter_opengl_init()
H A Dglproc.h14 void (*pglTexParameteri)(GLenum target, GLenum pname, GLint param); variable
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c269 #define pglTexParameteri glTexParameteri macro
379 static PFNglTexParameteri pglTexParameteri; variable
517 GETOPENGLFUNC(pglTexParameteri, glTexParameteri) in SetupGLfunc()
1557 pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE); in Clamp2D()
1872 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); in HWRAPI()
1876 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); in HWRAPI()
1893 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); in HWRAPI()
1897 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); in HWRAPI()
1918 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 5); in HWRAPI()
1930 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in HWRAPI()
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/dports/games/avp/avp-20170505/src/
H A Dmain2.c851 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetOGLVideoMode()
852 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in SetOGLVideoMode()
853 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetOGLVideoMode()
854 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SetOGLVideoMode()
896 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetOGLVideoMode()
897 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SetOGLVideoMode()
898 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in SetOGLVideoMode()
899 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetOGLVideoMode()
1500 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FlipBuffers()
1501 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FlipBuffers()
H A Dopengl.c750 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in InitOpenGLDefaultTexture()
752 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in InitOpenGLDefaultTexture()
753 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitOpenGLDefaultTexture()
754 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitOpenGLDefaultTexture()
854 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CheckBoundTextureIsCorrect()
1021 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateOGLTexture()
1024 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in CreateOGLTexture()
1029 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in CreateOGLTexture()
1030 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in CreateOGLTexture()
2159 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in DrawFullscreenTexture()
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H A Doglfunc.h87 extern avpPFNGLTEXPARAMETERIPROC pglTexParameteri;
H A Doglfunc.c36 avpPFNGLTEXPARAMETERIPROC pglTexParameteri; variable