Searched refs:pglTexParameteri (Results 1 – 7 of 7) sorted by relevance
/dports/emulators/gngeo/gngeo-gngeo_0.8/src/blitter/ |
H A D | opengl.c | 41 pglTexParameteri = SDL_GL_GetProcAddress("glTexParameteri"); in load_glproc() 104 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in blitter_opengl_init() 105 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in blitter_opengl_init() 111 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); in blitter_opengl_init() 112 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); in blitter_opengl_init()
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H A D | glproc.h | 14 void (*pglTexParameteri)(GLenum target, GLenum pname, GLint param); variable
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/ |
H A D | r_opengl.c | 269 #define pglTexParameteri glTexParameteri macro 379 static PFNglTexParameteri pglTexParameteri; variable 517 GETOPENGLFUNC(pglTexParameteri, glTexParameteri) in SetupGLfunc() 1557 pglTexParameteri(GL_TEXTURE_2D, pname, GL_CLAMP_TO_EDGE); in Clamp2D() 1872 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); in HWRAPI() 1876 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); in HWRAPI() 1893 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); in HWRAPI() 1897 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4); in HWRAPI() 1918 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 5); in HWRAPI() 1930 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in HWRAPI() [all …]
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/dports/games/avp/avp-20170505/src/ |
H A D | main2.c | 851 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetOGLVideoMode() 852 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in SetOGLVideoMode() 853 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetOGLVideoMode() 854 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SetOGLVideoMode() 896 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in SetOGLVideoMode() 897 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in SetOGLVideoMode() 898 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in SetOGLVideoMode() 899 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in SetOGLVideoMode() 1500 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in FlipBuffers() 1501 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in FlipBuffers()
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H A D | opengl.c | 750 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in InitOpenGLDefaultTexture() 752 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in InitOpenGLDefaultTexture() 753 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in InitOpenGLDefaultTexture() 754 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in InitOpenGLDefaultTexture() 854 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CheckBoundTextureIsCorrect() 1021 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateOGLTexture() 1024 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in CreateOGLTexture() 1029 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); in CreateOGLTexture() 1030 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); in CreateOGLTexture() 2159 pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in DrawFullscreenTexture() [all …]
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H A D | oglfunc.h | 87 extern avpPFNGLTEXPARAMETERIPROC pglTexParameteri;
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H A D | oglfunc.c | 36 avpPFNGLTEXPARAMETERIPROC pglTexParameteri; variable
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