Searched refs:piCollisionID (Results 1 – 1 of 1) sorted by relevance
243 static BOOLEAN PhysicsHandleCollisions(REAL_OBJECT* pObject, INT32* piCollisionID, float DeltaTime);506 static BOOLEAN PhysicsCheckForCollisions(REAL_OBJECT* pObject, INT32* piCollisionID);510 static BOOLEAN PhysicsHandleCollisions(REAL_OBJECT* pObject, INT32* piCollisionID, float DeltaTime) in PhysicsHandleCollisions() argument515 if ( PhysicsCheckForCollisions( pObject, piCollisionID ) ) in PhysicsHandleCollisions()536 …if ( *piCollisionID == COLLISION_STRUCTURE_Z || *piCollisionID == COLLISION_ROOF || *piCollisionID… in PhysicsHandleCollisions()544 *piCollisionID = COLLISION_NONE; in PhysicsHandleCollisions()625 static BOOLEAN PhysicsCheckForCollisions(REAL_OBJECT* pObject, INT32* piCollisionID) in PhysicsCheckForCollisions() argument815 *piCollisionID = iCollisionCode; in PhysicsCheckForCollisions()841 *piCollisionID = COLLISION_NONE; in PhysicsCheckForCollisions()