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Searched refs:piCollisionID (Results 1 – 1 of 1) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DPhysics.cc243 static BOOLEAN PhysicsHandleCollisions(REAL_OBJECT* pObject, INT32* piCollisionID, float DeltaTime);
506 static BOOLEAN PhysicsCheckForCollisions(REAL_OBJECT* pObject, INT32* piCollisionID);
510 static BOOLEAN PhysicsHandleCollisions(REAL_OBJECT* pObject, INT32* piCollisionID, float DeltaTime) in PhysicsHandleCollisions() argument
515 if ( PhysicsCheckForCollisions( pObject, piCollisionID ) ) in PhysicsHandleCollisions()
536 …if ( *piCollisionID == COLLISION_STRUCTURE_Z || *piCollisionID == COLLISION_ROOF || *piCollisionID in PhysicsHandleCollisions()
544 *piCollisionID = COLLISION_NONE; in PhysicsHandleCollisions()
625 static BOOLEAN PhysicsCheckForCollisions(REAL_OBJECT* pObject, INT32* piCollisionID) in PhysicsCheckForCollisions() argument
815 *piCollisionID = iCollisionCode; in PhysicsCheckForCollisions()
841 *piCollisionID = COLLISION_NONE; in PhysicsCheckForCollisions()