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Searched refs:piNormalTexture (Results 1 – 10 of 10) sorted by relevance

/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DMaterial.cpp575 if (pcIn->piNormalTexture) in DeleteMaterial()
577 pcIn->piNormalTexture->Release(); in DeleteMaterial()
578 pcIn->piNormalTexture = nullptr; in DeleteMaterial()
1014 LoadTexture(&pcMesh->piNormalTexture,&szPath); in CreateMaterial()
1020 LoadTexture(&pcMesh->piNormalTexture,&szPath); in CreateMaterial()
1028 if (pcMesh->piNormalTexture) in CreateMaterial()
1030 HMtoNMIfNecessary(pcMesh->piNormalTexture, &pcMesh->piNormalTexture,bHM); in CreateMaterial()
1076 (pc->piNormalTexture != nullptr ? true : false)) in CreateMaterial()
1181 if (pcMesh->piNormalTexture && !bib) in CreateMaterial()
1315 if (pcMesh->piNormalTexture) in CreateMaterial()
[all …]
H A DAssetHelper.h146 piNormalTexture(NULL), in MeshHelper()
186 IDirect3DTexture9 *piNormalTexture; variable
H A DDisplay.cpp341 if (pcMesh->piNormalTexture && pcMesh->piNormalTexture != piTexture) { in ReplaceCurrentTexture()
343 pcMesh->piNormalTexture->Release(); in ReplaceCurrentTexture()
344 pcMesh->piNormalTexture = piTexture; in ReplaceCurrentTexture()
345 …CMaterialManager::Instance().HMtoNMIfNecessary(pcMesh->piNormalTexture,&pcMesh->piNormalTexture,tr… in ReplaceCurrentTexture()
346 m_pcCurrentTexture->piTexture = &pcMesh->piNormalTexture; in ReplaceCurrentTexture()
423 piTexture = &g_pcAsset->apcMeshes[iMesh]->piNormalTexture; in AddTextureToDisplayList()
427 piTexture = &g_pcAsset->apcMeshes[iMesh]->piNormalTexture; in AddTextureToDisplayList()
H A Dassimp_view.cpp666 if (g_pcAsset->apcMeshes[i]->piNormalTexture) { in DeleteAssetData()
667 g_pcAsset->apcMeshes[i]->piNormalTexture->Release(); in DeleteAssetData()
668 g_pcAsset->apcMeshes[i]->piNormalTexture = nullptr; in DeleteAssetData()
H A DMessageProc.cpp673 AddTextureMem(pc->piNormalTexture,iTexture); in DisplayMemoryConsumption()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DMaterial.cpp576 if (pcIn->piNormalTexture) in DeleteMaterial()
578 pcIn->piNormalTexture->Release(); in DeleteMaterial()
579 pcIn->piNormalTexture = NULL; in DeleteMaterial()
1015 LoadTexture(&pcMesh->piNormalTexture,&szPath); in CreateMaterial()
1021 LoadTexture(&pcMesh->piNormalTexture,&szPath); in CreateMaterial()
1029 if (pcMesh->piNormalTexture) in CreateMaterial()
1031 HMtoNMIfNecessary(pcMesh->piNormalTexture, &pcMesh->piNormalTexture,bHM); in CreateMaterial()
1077 (pc->piNormalTexture != NULL ? true : false)) in CreateMaterial()
1182 if (pcMesh->piNormalTexture && !bib) in CreateMaterial()
1316 if (pcMesh->piNormalTexture) in CreateMaterial()
[all …]
H A DAssetHelper.h158 piNormalTexture( NULL ), in MeshHelper()
200 IDirect3DTexture9* piNormalTexture; variable
H A DDisplay.cpp339 if (pcMesh->piNormalTexture && pcMesh->piNormalTexture != piTexture) { in ReplaceCurrentTexture()
341 pcMesh->piNormalTexture->Release(); in ReplaceCurrentTexture()
342 pcMesh->piNormalTexture = piTexture; in ReplaceCurrentTexture()
343 …CMaterialManager::Instance().HMtoNMIfNecessary(pcMesh->piNormalTexture,&pcMesh->piNormalTexture,tr… in ReplaceCurrentTexture()
344 m_pcCurrentTexture->piTexture = &pcMesh->piNormalTexture; in ReplaceCurrentTexture()
423 piTexture = &g_pcAsset->apcMeshes[iMesh]->piNormalTexture; in AddTextureToDisplayList()
427 piTexture = &g_pcAsset->apcMeshes[iMesh]->piNormalTexture; in AddTextureToDisplayList()
H A Dassimp_view.cpp699 if(g_pcAsset->apcMeshes[i]->piNormalTexture) in DeleteAssetData()
701 g_pcAsset->apcMeshes[i]->piNormalTexture->Release(); in DeleteAssetData()
702 g_pcAsset->apcMeshes[i]->piNormalTexture = NULL; in DeleteAssetData()
H A DMessageProc.cpp766 AddTextureMem(pc->piNormalTexture,iTexture); in DisplayMemoryConsumption()