Searched refs:piNormalTexture (Results 1 – 10 of 10) sorted by relevance
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | Material.cpp | 575 if (pcIn->piNormalTexture) in DeleteMaterial() 577 pcIn->piNormalTexture->Release(); in DeleteMaterial() 578 pcIn->piNormalTexture = nullptr; in DeleteMaterial() 1014 LoadTexture(&pcMesh->piNormalTexture,&szPath); in CreateMaterial() 1020 LoadTexture(&pcMesh->piNormalTexture,&szPath); in CreateMaterial() 1028 if (pcMesh->piNormalTexture) in CreateMaterial() 1030 HMtoNMIfNecessary(pcMesh->piNormalTexture, &pcMesh->piNormalTexture,bHM); in CreateMaterial() 1076 (pc->piNormalTexture != nullptr ? true : false)) in CreateMaterial() 1181 if (pcMesh->piNormalTexture && !bib) in CreateMaterial() 1315 if (pcMesh->piNormalTexture) in CreateMaterial() [all …]
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H A D | AssetHelper.h | 146 piNormalTexture(NULL), in MeshHelper() 186 IDirect3DTexture9 *piNormalTexture; variable
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H A D | Display.cpp | 341 if (pcMesh->piNormalTexture && pcMesh->piNormalTexture != piTexture) { in ReplaceCurrentTexture() 343 pcMesh->piNormalTexture->Release(); in ReplaceCurrentTexture() 344 pcMesh->piNormalTexture = piTexture; in ReplaceCurrentTexture() 345 …CMaterialManager::Instance().HMtoNMIfNecessary(pcMesh->piNormalTexture,&pcMesh->piNormalTexture,tr… in ReplaceCurrentTexture() 346 m_pcCurrentTexture->piTexture = &pcMesh->piNormalTexture; in ReplaceCurrentTexture() 423 piTexture = &g_pcAsset->apcMeshes[iMesh]->piNormalTexture; in AddTextureToDisplayList() 427 piTexture = &g_pcAsset->apcMeshes[iMesh]->piNormalTexture; in AddTextureToDisplayList()
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H A D | assimp_view.cpp | 666 if (g_pcAsset->apcMeshes[i]->piNormalTexture) { in DeleteAssetData() 667 g_pcAsset->apcMeshes[i]->piNormalTexture->Release(); in DeleteAssetData() 668 g_pcAsset->apcMeshes[i]->piNormalTexture = nullptr; in DeleteAssetData()
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H A D | MessageProc.cpp | 673 AddTextureMem(pc->piNormalTexture,iTexture); in DisplayMemoryConsumption()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | Material.cpp | 576 if (pcIn->piNormalTexture) in DeleteMaterial() 578 pcIn->piNormalTexture->Release(); in DeleteMaterial() 579 pcIn->piNormalTexture = NULL; in DeleteMaterial() 1015 LoadTexture(&pcMesh->piNormalTexture,&szPath); in CreateMaterial() 1021 LoadTexture(&pcMesh->piNormalTexture,&szPath); in CreateMaterial() 1029 if (pcMesh->piNormalTexture) in CreateMaterial() 1031 HMtoNMIfNecessary(pcMesh->piNormalTexture, &pcMesh->piNormalTexture,bHM); in CreateMaterial() 1077 (pc->piNormalTexture != NULL ? true : false)) in CreateMaterial() 1182 if (pcMesh->piNormalTexture && !bib) in CreateMaterial() 1316 if (pcMesh->piNormalTexture) in CreateMaterial() [all …]
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H A D | AssetHelper.h | 158 piNormalTexture( NULL ), in MeshHelper() 200 IDirect3DTexture9* piNormalTexture; variable
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H A D | Display.cpp | 339 if (pcMesh->piNormalTexture && pcMesh->piNormalTexture != piTexture) { in ReplaceCurrentTexture() 341 pcMesh->piNormalTexture->Release(); in ReplaceCurrentTexture() 342 pcMesh->piNormalTexture = piTexture; in ReplaceCurrentTexture() 343 …CMaterialManager::Instance().HMtoNMIfNecessary(pcMesh->piNormalTexture,&pcMesh->piNormalTexture,tr… in ReplaceCurrentTexture() 344 m_pcCurrentTexture->piTexture = &pcMesh->piNormalTexture; in ReplaceCurrentTexture() 423 piTexture = &g_pcAsset->apcMeshes[iMesh]->piNormalTexture; in AddTextureToDisplayList() 427 piTexture = &g_pcAsset->apcMeshes[iMesh]->piNormalTexture; in AddTextureToDisplayList()
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H A D | assimp_view.cpp | 699 if(g_pcAsset->apcMeshes[i]->piNormalTexture) in DeleteAssetData() 701 g_pcAsset->apcMeshes[i]->piNormalTexture->Release(); in DeleteAssetData() 702 g_pcAsset->apcMeshes[i]->piNormalTexture = NULL; in DeleteAssetData()
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H A D | MessageProc.cpp | 766 AddTextureMem(pc->piNormalTexture,iTexture); in DisplayMemoryConsumption()
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