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Searched refs:piVB (Results 1 – 8 of 8) sorted by relevance

/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DAssetHelper.h137 piVB(NULL), in MeshHelper()
166 IDirect3DVertexBuffer9 *piVB; variable
H A DMeshRenderer.cpp56 g_piDevice->SetStreamSource(0,g_pcAsset->apcMeshes[iIndex]->piVB,0, in DrawUnsorted()
156 g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); in DrawSorted()
H A Dassimp_view.cpp470 D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB, nullptr))) { in CreateAssetData()
557 g_pcAsset->apcMeshes[i]->piVB->Lock(0, 0, (void **)&pbData2, 0); in CreateAssetData()
617 g_pcAsset->apcMeshes[i]->piVB->Unlock(); in CreateAssetData()
636 if (g_pcAsset->apcMeshes[i]->piVB) { in DeleteAssetData()
637 g_pcAsset->apcMeshes[i]->piVB->Release(); in DeleteAssetData()
638 g_pcAsset->apcMeshes[i]->piVB = nullptr; in DeleteAssetData()
H A DMessageProc.cpp688 if (pc->piVB) in DisplayMemoryConsumption()
690 pc->piVB->GetDesc(&sDesc); in DisplayMemoryConsumption()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DAssetHelper.h149 piVB( NULL ), in MeshHelper()
180 IDirect3DVertexBuffer9* piVB; variable
H A DMeshRenderer.cpp57 g_piDevice->SetStreamSource(0,g_pcAsset->apcMeshes[iIndex]->piVB,0, in DrawUnsorted()
155 g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); in DrawSorted()
H A Dassimp_view.cpp493 D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,NULL))) { in CreateAssetData()
579 g_pcAsset->apcMeshes[i]->piVB->Lock(0,0,(void**)&pbData2,0); in CreateAssetData()
642 g_pcAsset->apcMeshes[i]->piVB->Unlock(); in CreateAssetData()
663 if(g_pcAsset->apcMeshes[i]->piVB) in DeleteAssetData()
665 g_pcAsset->apcMeshes[i]->piVB->Release(); in DeleteAssetData()
666 g_pcAsset->apcMeshes[i]->piVB = NULL; in DeleteAssetData()
H A DMessageProc.cpp783 if (pc->piVB) in DisplayMemoryConsumption()
785 pc->piVB->GetDesc(&sDesc); in DisplayMemoryConsumption()