Searched refs:piVB (Results 1 – 8 of 8) sorted by relevance
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | AssetHelper.h | 137 piVB(NULL), in MeshHelper() 166 IDirect3DVertexBuffer9 *piVB; variable
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H A D | MeshRenderer.cpp | 56 g_piDevice->SetStreamSource(0,g_pcAsset->apcMeshes[iIndex]->piVB,0, in DrawUnsorted() 156 g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); in DrawSorted()
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H A D | assimp_view.cpp | 470 D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB, nullptr))) { in CreateAssetData() 557 g_pcAsset->apcMeshes[i]->piVB->Lock(0, 0, (void **)&pbData2, 0); in CreateAssetData() 617 g_pcAsset->apcMeshes[i]->piVB->Unlock(); in CreateAssetData() 636 if (g_pcAsset->apcMeshes[i]->piVB) { in DeleteAssetData() 637 g_pcAsset->apcMeshes[i]->piVB->Release(); in DeleteAssetData() 638 g_pcAsset->apcMeshes[i]->piVB = nullptr; in DeleteAssetData()
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H A D | MessageProc.cpp | 688 if (pc->piVB) in DisplayMemoryConsumption() 690 pc->piVB->GetDesc(&sDesc); in DisplayMemoryConsumption()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | AssetHelper.h | 149 piVB( NULL ), in MeshHelper() 180 IDirect3DVertexBuffer9* piVB; variable
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H A D | MeshRenderer.cpp | 57 g_piDevice->SetStreamSource(0,g_pcAsset->apcMeshes[iIndex]->piVB,0, in DrawUnsorted() 155 g_piDevice->SetStreamSource(0,pcHelper->piVB,0,sizeof(AssetHelper::Vertex)); in DrawSorted()
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H A D | assimp_view.cpp | 493 D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,NULL))) { in CreateAssetData() 579 g_pcAsset->apcMeshes[i]->piVB->Lock(0,0,(void**)&pbData2,0); in CreateAssetData() 642 g_pcAsset->apcMeshes[i]->piVB->Unlock(); in CreateAssetData() 663 if(g_pcAsset->apcMeshes[i]->piVB) in DeleteAssetData() 665 g_pcAsset->apcMeshes[i]->piVB->Release(); in DeleteAssetData() 666 g_pcAsset->apcMeshes[i]->piVB = NULL; in DeleteAssetData()
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H A D | MessageProc.cpp | 783 if (pc->piVB) in DisplayMemoryConsumption() 785 pc->piVB->GetDesc(&sDesc); in DisplayMemoryConsumption()
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