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Searched refs:pickBody (Results 1 – 25 of 31) sorted by relevance

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/dports/games/critterding/critterding-beta12/src/utils/
H A Dmousepicker.cpp10 void Mousepicker::attach( btRigidBody* pickBody, const btVector3& attachPosition, const btVector3& … in attach() argument
14 pickedBody = pickBody; in attach()
H A Dmousepicker.h14 …void attach( btRigidBody* pickBody, const btVector3& attachPosition, const btVector3& rayFrom, co…
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServer.h23 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return false; } in pickBody() function
H A DPhysicsServerSharedMemory.h37 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
H A DPhysicsServerSharedMemory.cpp288 bool PhysicsServerSharedMemory::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function in PhysicsServerSharedMemory
290 return m_data->m_commandProcessor->pickBody(rayFromWorld, rayToWorld); in pickBody()
H A DPhysicsCommandProcessorInterface.h49 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
H A DPhysicsServerCommandProcessor.h156 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DPhysicsServer.h23 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return false; } in pickBody() function
H A DPhysicsServerSharedMemory.h37 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
H A DPhysicsServerSharedMemory.cpp288 bool PhysicsServerSharedMemory::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function in PhysicsServerSharedMemory
290 return m_data->m_commandProcessor->pickBody(rayFromWorld, rayToWorld); in pickBody()
H A DPhysicsCommandProcessorInterface.h49 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) = 0;
H A DPhysicsServerCommandProcessor.h156 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
/dports/devel/bullet/bullet3-3.21/examples/MultiThreadedDemo/
H A DCommonRigidBodyMTBase.h301 pickBody(rayFrom, rayTo); in mouseButtonCallback()
317 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function
/dports/devel/bullet/bullet3-3.21/examples/CommonInterfaces/
H A DCommonRigidBodyBase.h297 pickBody(rayFrom, rayTo); in mouseButtonCallback()
313 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function
H A DCommonMultiBodyBase.h347 pickBody(rayFrom, rayTo); in mouseButtonCallback()
363 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function
H A DCommonDeformableBodyBase.h82 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiThreadedDemo/
H A DCommonRigidBodyMTBase.h301 pickBody(rayFrom, rayTo); in mouseButtonCallback()
317 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function
/dports/devel/py-bullet3/bullet3-3.21/examples/CommonInterfaces/
H A DCommonRigidBodyBase.h297 pickBody(rayFrom, rayTo); in mouseButtonCallback()
313 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function
H A DCommonMultiBodyBase.h347 pickBody(rayFrom, rayTo); in mouseButtonCallback()
363 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function
H A DCommonDeformableBodyBase.h82 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function
/dports/games/critterding/critterding-beta12/src/scenes/entities/
H A Dworldb.h130 void pickBody(const int& x, const int& y);
/dports/devel/bullet/bullet3-3.21/examples/DeformableDemo/
H A DPinchFriction.cpp88 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function in PinchFriction
H A DGraspDeformable.cpp170 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function in GraspDeformable
/dports/games/critterding/critterding-beta12/src/scenes/
H A Devolution.cpp381 world->pickBody( x, y ); in handlemousebuttonPressed()
/dports/devel/py-bullet3/bullet3-3.21/examples/DeformableDemo/
H A DPinchFriction.cpp88 virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) in pickBody() function in PinchFriction

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