Searched refs:pick_big_attack_point_timestamp (Results 1 – 10 of 10) sorted by relevance
238 if (!timestamp_elapsed(attacker_aip->pick_big_attack_point_timestamp)) { in ai_big_pick_attack_point()247 attacker_aip->pick_big_attack_point_timestamp = timestamp(2000 + (int) (frand()*500.0f)); in ai_big_pick_attack_point()253 if (!timestamp_elapsed(wp->pick_big_attack_point_timestamp)) { in ai_big_pick_attack_point()261 wp->pick_big_attack_point_timestamp = timestamp(2000 + (int) (frand()*500.0f)); in ai_big_pick_attack_point()
525 …int pick_big_attack_point_timestamp; // timestamp at which to pick a new point to attack on a big… member
14398 aip->pick_big_attack_point_timestamp = timestamp(1); in init_ai_object()
189 int pick_big_attack_point_timestamp; // Timestamp at which to pick a new point to attack. member
4293 wp->pick_big_attack_point_timestamp = 0; in weapon_home()4316 wp->pick_big_attack_point_timestamp = 0; in weapon_home()4318 wp->pick_big_attack_point_timestamp = 1; in weapon_home()5328 wp->pick_big_attack_point_timestamp = timestamp(1); in weapon_create()
241 if (!timestamp_elapsed(attacker_aip->pick_big_attack_point_timestamp)) { in ai_big_pick_attack_point()250 attacker_aip->pick_big_attack_point_timestamp = timestamp(2000 + (int) (frand()*500.0f)); in ai_big_pick_attack_point()256 if (!timestamp_elapsed(wp->pick_big_attack_point_timestamp)) { in ai_big_pick_attack_point()264 wp->pick_big_attack_point_timestamp = timestamp(2000 + (int) (frand()*500.0f)); in ai_big_pick_attack_point()
465 …int pick_big_attack_point_timestamp; // timestamp at which to pick a new point to attack on a big… member
14907 aip->pick_big_attack_point_timestamp = timestamp(1); in init_ai_object()
127 int pick_big_attack_point_timestamp; // Timestamp at which to pick a new point to attack. member
4927 wp->pick_big_attack_point_timestamp = 0; in weapon_home()4950 wp->pick_big_attack_point_timestamp = 0; in weapon_home()4952 wp->pick_big_attack_point_timestamp = 1; in weapon_home()6194 wp->pick_big_attack_point_timestamp = timestamp(1); in weapon_create()