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Searched refs:pickup_item (Results 1 – 16 of 16) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Libraries.ocd/ClonkInventoryControl.ocd/
H A DScript.c155 var item = FindNextPickupObject(this.inventory.pickup_item, dir); in ObjectControl()
331 if (fx.item == this.inventory.pickup_item) in FxIntHighlightItemStop()
332 this.inventory.pickup_item = nil; in FxIntHighlightItemStop()
342 this.inventory.pickup_item = to; in SetNextPickupItem()
395 this.inventory.pickup_item = nil; in AbortPickingUp()
403 if (this.inventory.pickup_item) in EndPickingUp()
405 TryToCollect(this.inventory.pickup_item); in EndPickingUp()
414 this.inventory.pickup_item = nil; in EndPickingUp()
454 if (this.inventory.pickup_item != nil) in PickUpAll()
455 preferred_id = this.inventory.pickup_item->GetID(); in PickUpAll()
/dports/games/exult/exult-snapshot-v1.7.0.20211128/gumps/
H A DItemMenu_gump.h37 pickup_item, enumerator
62 objectAction = pickup_item; in set_pickup()
H A DItemMenu_gump.cc212 case pickup_item: { in postCloseActions()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Ditems.cc3013 typedef bool (*item_comparer)(const item_def& pickup_item,
3016 static bool _identical_types(const item_def& pickup_item, in _identical_types() argument
3022 static bool _similar_equip(const item_def& pickup_item, in _similar_equip() argument
3030 if (get_item_slot(pickup_item) != inv_slot) in _similar_equip()
3035 if (pickup_item.base_type == OBJ_ARMOUR) in _similar_equip()
3042 static bool _similar_wands(const item_def& pickup_item, in _similar_wands() argument
3048 if (pickup_item.sub_type != inv_item.sub_type) in _similar_wands()
3058 static bool _similar_jewellery(const item_def& pickup_item, in _similar_jewellery() argument
3064 if (pickup_item.sub_type != inv_item.sub_type) in _similar_jewellery()
3075 static bool _item_different_than_inv(const item_def& pickup_item, in _item_different_than_inv() argument
[all …]
H A Ddirectn.h170 bool pickup_item();
H A Dmonster.h316 bool pickup_item(item_def &item, bool msg, bool force);
H A Dspl-summoning.cc176 spirit->pickup_item(fake_armour, false, true); in cast_summon_armour_spirit()
1441 mon->pickup_item(*si, false, true); in _equip_undead()
H A Dmon-gear.cc75 if (!mon->pickup_item(mthing, false, true)) in give_specific_item()
H A Ddirectn.cc1400 bool direction_chooser::pickup_item() in pickup_item() function in direction_chooser
2099 case CMD_TARGET_GET: loop_done = pickup_item(); break; in process_command()
H A Dmon-act.cc2626 if (mons->pickup_item(*si, you.see_cell(mons->pos()), false)) in _handle_pickup()
H A Dmonster.cc2054 bool monster::pickup_item(item_def &item, bool msg, bool force) in pickup_item() function in monster
H A Dgod-abil.cc1657 mon->pickup_item(*si, false, true); in beogh_resurrect()
H A Ddungeon.cc4982 if (!mon->pickup_item(item, false, true)) in _dgn_give_mon_spec_items()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dthings.cc677 const pickupitem_t pickup_item[] = variable
770 for (i = 0; pickup_item[i].benefit != NULL; i++) in HandleItem()
772 if (spr_num == pickup_item[i].spr_num) in HandleItem()
776 const pickupitem_t *pu = pickup_item + i; in HandleItem()
/dports/games/dose-response/dose-response-179c326/src/
H A Dworld.rs438 pub fn pickup_item(&mut self, pos: Point) -> Option<Item> { in pickup_item() method
H A Dgame.rs1119 while let Some(item) = world.pickup_item(dest) { in process_player_action()