Searched refs:picnum1 (Results 1 – 7 of 7) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | wallmove.c | 86 short shade1,shade2,ang,picnum1,picnum2; in DoWallMove() local 95 picnum1 = SP_TAG5(sp); in DoWallMove() 130 if (picnum1) in DoWallMove() 131 wallp->picnum = picnum1; in DoWallMove()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | wallmove.cpp | 86 short shade1,shade2,ang,picnum1,picnum2; in DoWallMove() local 95 picnum1 = SP_TAG5(sp); in DoWallMove() 130 if (picnum1) in DoWallMove() 131 wallp->picnum = picnum1; in DoWallMove()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/ |
H A D | texturemanager.cpp | 470 bool FTextureManager::AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2) in AreTexturesCompatible() argument 472 int index1 = picnum1.GetIndex(); in AreTexturesCompatible()
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H A D | textures.h | 380 bool AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2);
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/dports/games/zdoom/zdoom-2.8.1/src/textures/ |
H A D | texturemanager.cpp | 455 bool FTextureManager::AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2) in AreTexturesCompatible() argument 457 int index1 = picnum1.GetIndex(); in AreTexturesCompatible()
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H A D | textures.h | 390 bool AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2);
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_acs.cpp | 3392 FTextureID picnum1, picnum2; in ReplaceTextures() local 3399 picnum1 = TexMan.GetTexture (fromname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable); in ReplaceTextures() 3409 if (!(flags & bits[j]) && wal->GetTexture(j) == picnum1) in ReplaceTextures() 3418 picnum1 = TexMan.GetTexture (fromname, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable); in ReplaceTextures() 3425 if (!(flags & NOT_FLOOR) && sec->GetTexture(sector_t::floor) == picnum1) in ReplaceTextures() 3427 if (!(flags & NOT_CEILING) && sec->GetTexture(sector_t::ceiling) == picnum1) in ReplaceTextures()
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