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Searched refs:picnum1 (Results 1 – 7 of 7) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Dwallmove.c86 short shade1,shade2,ang,picnum1,picnum2; in DoWallMove() local
95 picnum1 = SP_TAG5(sp); in DoWallMove()
130 if (picnum1) in DoWallMove()
131 wallp->picnum = picnum1; in DoWallMove()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dwallmove.cpp86 short shade1,shade2,ang,picnum1,picnum2; in DoWallMove() local
95 picnum1 = SP_TAG5(sp); in DoWallMove()
130 if (picnum1) in DoWallMove()
131 wallp->picnum = picnum1; in DoWallMove()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/textures/
H A Dtexturemanager.cpp470 bool FTextureManager::AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2) in AreTexturesCompatible() argument
472 int index1 = picnum1.GetIndex(); in AreTexturesCompatible()
H A Dtextures.h380 bool AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2);
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dtexturemanager.cpp455 bool FTextureManager::AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2) in AreTexturesCompatible() argument
457 int index1 = picnum1.GetIndex(); in AreTexturesCompatible()
H A Dtextures.h390 bool AreTexturesCompatible (FTextureID picnum1, FTextureID picnum2);
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_acs.cpp3392 FTextureID picnum1, picnum2; in ReplaceTextures() local
3399 picnum1 = TexMan.GetTexture (fromname, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable); in ReplaceTextures()
3409 if (!(flags & bits[j]) && wal->GetTexture(j) == picnum1) in ReplaceTextures()
3418 picnum1 = TexMan.GetTexture (fromname, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable); in ReplaceTextures()
3425 if (!(flags & NOT_FLOOR) && sec->GetTexture(sector_t::floor) == picnum1) in ReplaceTextures()
3427 if (!(flags & NOT_CEILING) && sec->GetTexture(sector_t::ceiling) == picnum1) in ReplaceTextures()