Searched refs:piece_tile (Results 1 – 7 of 7) sorted by relevance
/dports/games/netherearth/netherearth-0.51/ |
H A D | robots.cpp | 75 cmc=piece_tile[owner][0]->cmc; in RobotCMC() 79 cmc=piece_tile[owner][1]->cmc; in RobotCMC() 83 cmc=piece_tile[owner][2]->cmc; in RobotCMC() 89 cmc.expand(&(piece_tile[owner][3]->cmc),m); in RobotCMC() 93 cmc.expand(&(piece_tile[owner][4]->cmc),m); in RobotCMC() 97 cmc.expand(&(piece_tile[owner][5]->cmc),m); in RobotCMC() 101 cmc.expand(&(piece_tile[owner][6]->cmc),m); in RobotCMC() 105 cmc.expand(&(piece_tile[owner][7]->cmc),m); in RobotCMC() 163 piece_tile[owner][8]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() 166 piece_tile[owner][9]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot() [all …]
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H A D | nether.cpp | 306 piece_tile[0]=new Piece3DObject *[n_pieces]; in loadobjects() 307 piece_tile[1]=new Piece3DObject *[n_pieces]; in loadobjects() 310 piece_tile[0][i]->normalize(pscale[i]); in loadobjects() 311 piece_tile[0][i]->makepositive(); in loadobjects() 313 piece_tile[1][i]->normalize(pscale[i]); in loadobjects() 314 piece_tile[1][i]->makepositive(); in loadobjects() 316 piece_tile[0][0]->moveobject(-0.5,-0.5,0.0); in loadobjects() 394 delete piece_tile[0]; in deleteobjects() 395 delete piece_tile[1]; in deleteobjects() 396 piece_tile[0]=0; in deleteobjects() [all …]
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H A D | maps.cpp | 358 piece_tile[0][7]->draw_notexture(0.8f,0.8f,0.8f); in drawmap() 365 piece_tile[0][7]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 394 piece_tile[0][6]->draw_notexture(0.8f,0.8f,0.8f); in drawmap() 401 piece_tile[0][6]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 430 piece_tile[0][5]->draw_notexture(0.8f,0.8f,0.8f); in drawmap() 437 piece_tile[0][5]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 466 piece_tile[0][4]->draw_notexture(0.8f,0.8f,0.8f); in drawmap() 473 piece_tile[0][4]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() 502 piece_tile[0][3]->draw_notexture(0.8f,0.8f,0.8f); in drawmap() 509 piece_tile[0][3]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap() [all …]
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H A D | bullet.cpp | 248 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][7]->cmc),m2)) return true; in BulletCollision() 258 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][6]->cmc),m2)) return true; in BulletCollision() 268 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][5]->cmc),m2)) return true; in BulletCollision() 278 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][4]->cmc),m2)) return true; in BulletCollision() 288 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][3]->cmc),m2)) return true; in BulletCollision() 298 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][1]->cmc),m2)) return true; in BulletCollision()
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H A D | construction.cpp | 186 if (construction[i]) piece_tile[0][i]->draw_notexture(1.0,1.0,1.0); in construction_draw() 187 else piece_tile[0][i]->draw_notexture(0.5,0.5,0.5); in construction_draw()
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H A D | nether.h | 372 Piece3DObject **piece_tile[2]; variable
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/dports/games/tetzle/tetzle-2.2.0/src/ |
H A D | piece.cpp | 91 Tile* piece_tile = piece->m_tiles.first(); in attachNeighbors() local 92 QPoint grid_delta = piece_tile->gridPos() - tile->gridPos(); in attachNeighbors() 99 QPoint delta = top_left - piece_tile->scenePos(); in attachNeighbors()
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