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Searched refs:piece_tile (Results 1 – 7 of 7) sorted by relevance

/dports/games/netherearth/netherearth-0.51/
H A Drobots.cpp75 cmc=piece_tile[owner][0]->cmc; in RobotCMC()
79 cmc=piece_tile[owner][1]->cmc; in RobotCMC()
83 cmc=piece_tile[owner][2]->cmc; in RobotCMC()
89 cmc.expand(&(piece_tile[owner][3]->cmc),m); in RobotCMC()
93 cmc.expand(&(piece_tile[owner][4]->cmc),m); in RobotCMC()
97 cmc.expand(&(piece_tile[owner][5]->cmc),m); in RobotCMC()
101 cmc.expand(&(piece_tile[owner][6]->cmc),m); in RobotCMC()
105 cmc.expand(&(piece_tile[owner][7]->cmc),m); in RobotCMC()
163 piece_tile[owner][8]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
166 piece_tile[owner][9]->DrawShadow(robot->angle,lightposv,0,0,0,0.5); in DrawRobot()
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H A Dnether.cpp306 piece_tile[0]=new Piece3DObject *[n_pieces]; in loadobjects()
307 piece_tile[1]=new Piece3DObject *[n_pieces]; in loadobjects()
310 piece_tile[0][i]->normalize(pscale[i]); in loadobjects()
311 piece_tile[0][i]->makepositive(); in loadobjects()
313 piece_tile[1][i]->normalize(pscale[i]); in loadobjects()
314 piece_tile[1][i]->makepositive(); in loadobjects()
316 piece_tile[0][0]->moveobject(-0.5,-0.5,0.0); in loadobjects()
394 delete piece_tile[0]; in deleteobjects()
395 delete piece_tile[1]; in deleteobjects()
396 piece_tile[0]=0; in deleteobjects()
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H A Dmaps.cpp358 piece_tile[0][7]->draw_notexture(0.8f,0.8f,0.8f); in drawmap()
365 piece_tile[0][7]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
394 piece_tile[0][6]->draw_notexture(0.8f,0.8f,0.8f); in drawmap()
401 piece_tile[0][6]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
430 piece_tile[0][5]->draw_notexture(0.8f,0.8f,0.8f); in drawmap()
437 piece_tile[0][5]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
466 piece_tile[0][4]->draw_notexture(0.8f,0.8f,0.8f); in drawmap()
473 piece_tile[0][4]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
502 piece_tile[0][3]->draw_notexture(0.8f,0.8f,0.8f); in drawmap()
509 piece_tile[0][3]->DrawShadow(0,lightposv,0,0,0,0.5); in drawmap()
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H A Dbullet.cpp248 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][7]->cmc),m2)) return true; in BulletCollision()
258 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][6]->cmc),m2)) return true; in BulletCollision()
268 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][5]->cmc),m2)) return true; in BulletCollision()
278 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][4]->cmc),m2)) return true; in BulletCollision()
288 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][3]->cmc),m2)) return true; in BulletCollision()
298 if (bullet->cmc.collision_simple(m1,&(piece_tile[0][1]->cmc),m2)) return true; in BulletCollision()
H A Dconstruction.cpp186 if (construction[i]) piece_tile[0][i]->draw_notexture(1.0,1.0,1.0); in construction_draw()
187 else piece_tile[0][i]->draw_notexture(0.5,0.5,0.5); in construction_draw()
H A Dnether.h372 Piece3DObject **piece_tile[2]; variable
/dports/games/tetzle/tetzle-2.2.0/src/
H A Dpiece.cpp91 Tile* piece_tile = piece->m_tiles.first(); in attachNeighbors() local
92 QPoint grid_delta = piece_tile->gridPos() - tile->gridPos(); in attachNeighbors()
99 QPoint delta = top_left - piece_tile->scenePos(); in attachNeighbors()