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Searched refs:pieces_max_number (Results 1 – 3 of 3) sorted by relevance

/dports/games/xfireworks/xfireworks-1.4/
H A Dmain.c109 static int pieces_max_number = DEFAULT_PIECES_MAX_NUMBER; variable
206 {"-pieces-max-number",ARGUMENTS_INTEGER, (void *)(&pieces_max_number)},
242 if (pieces_max_number < 1) pieces_max_number = 1; in main()
275 XFireworks_Start(xfireworks, pieces_max_number, wait_time); in main()
H A DXFireworks.h53 int pieces_max_number,
H A DXFireworks.c332 int pieces_max_number, in XFireworks_Start() argument
360 if (ObjList_GetLength(xfireworks->pieces_list) < pieces_max_number) { in XFireworks_Start()