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Searched refs:pilotUID (Results 1 – 8 of 8) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/collision/
H A Dcollision.c143 if (actor->pilotUID != actor->uid && actor->pilotUID >= 0) in CalcCollisionTeam()
146 actor = ActorGetByUID(actor->pilotUID); in CalcCollisionTeam()
423 if (aa->pilotUID == -1 || ab->pilotUID == -1) in CheckParams()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dactors.c566 if (vehicle->pilotUID >= 0) in CheckPilot()
792 vehicle->pilotUID = pilot->uid; in ActorPilot()
803 vehicle->pilotUID = -1; in ActorPilot()
928 else if (actor->pilotUID == -1) in CommandActor()
1083 if (actor->pilotUID != -1 && actor->pilotUID != actor->uid) in UpdateAllActors()
1085 const TActor *pilot = ActorGetByUID(actor->pilotUID); in UpdateAllActors()
1088 actor->pilotUID = -1; in UpdateAllActors()
1281 if (vehicle->pilotUID >= 0) in CheckManualPilot()
1458 if (vehicle->pilotUID == -1) in ActorsPilotVehicles()
1471 if (pilot->pilotUID == pilot->uid && in VehicleTakePilot()
[all …]
H A Dactors.h128 int pilotUID; // the actor that controls this member
H A Dactor_fire.c54 const TActor *firingActor = ActorGetByUID(a->pilotUID); in ActorFireBarrel()
H A Dnet_server.c443 e.u.ActorAdd.PilotUID = a->pilotUID; in NetServerSendGameStartMessages()
H A Dobjs.c383 actor->pilotUID == -1 || in DoDamageCharacter()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/draw/
H A Ddraw_actor.c189 if (a->pilotUID == a->uid) in UpdatePilotHeadPic()
196 const TActor *pilot = ActorGetByUID(a->pilotUID); in UpdatePilotHeadPic()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/hud/
H A Dplayer_hud.c176 if (p != NULL && p->pilotUID != p->uid) in DrawPlayerStatus()