Searched refs:pilotUID (Results 1 – 8 of 8) sorted by relevance
143 if (actor->pilotUID != actor->uid && actor->pilotUID >= 0) in CalcCollisionTeam()146 actor = ActorGetByUID(actor->pilotUID); in CalcCollisionTeam()423 if (aa->pilotUID == -1 || ab->pilotUID == -1) in CheckParams()
566 if (vehicle->pilotUID >= 0) in CheckPilot()792 vehicle->pilotUID = pilot->uid; in ActorPilot()803 vehicle->pilotUID = -1; in ActorPilot()928 else if (actor->pilotUID == -1) in CommandActor()1083 if (actor->pilotUID != -1 && actor->pilotUID != actor->uid) in UpdateAllActors()1085 const TActor *pilot = ActorGetByUID(actor->pilotUID); in UpdateAllActors()1088 actor->pilotUID = -1; in UpdateAllActors()1281 if (vehicle->pilotUID >= 0) in CheckManualPilot()1458 if (vehicle->pilotUID == -1) in ActorsPilotVehicles()1471 if (pilot->pilotUID == pilot->uid && in VehicleTakePilot()[all …]
128 int pilotUID; // the actor that controls this member
54 const TActor *firingActor = ActorGetByUID(a->pilotUID); in ActorFireBarrel()
443 e.u.ActorAdd.PilotUID = a->pilotUID; in NetServerSendGameStartMessages()
383 actor->pilotUID == -1 || in DoDamageCharacter()
189 if (a->pilotUID == a->uid) in UpdatePilotHeadPic()196 const TActor *pilot = ActorGetByUID(a->pilotUID); in UpdatePilotHeadPic()
176 if (p != NULL && p->pilotUID != p->uid) in DrawPlayerStatus()