/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.h | 37 …ltiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); 38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); 54 void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 56 m_pivotInB = pivotInB; in setPivotInB()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.h | 37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16() 58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
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H A D | btMultiBodyFixedConstraint.h | 34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 65 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodySliderConstraint.h | 35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 66 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodyGearConstraint.h | 39 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 67 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 69 m_pivotInB = pivotInB; in setPivotInB()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.h | 37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16() 58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
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H A D | btMultiBodyFixedConstraint.h | 34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 65 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodySliderConstraint.h | 35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 66 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodyGearConstraint.h | 39 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 67 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 69 m_pivotInB = pivotInB; in setPivotInB()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.h | 37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16() 58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
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H A D | btMultiBodyFixedConstraint.h | 34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 65 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodySliderConstraint.h | 35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 66 m_pivotInB = pivotInB; in setPivotInB()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.h | 37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16() 58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
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H A D | btMultiBodyFixedConstraint.h | 34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 65 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodySliderConstraint.h | 35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 66 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodyGearConstraint.h | 39 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 67 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 69 m_pivotInB = pivotInB; in setPivotInB()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.h | 39 …ltiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 40 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 58 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16() 60 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
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H A D | btMultiBodyFixedConstraint.h | 36 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 37 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 65 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 67 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodySliderConstraint.h | 37 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 38 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 66 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 68 m_pivotInB = pivotInB; in setPivotInB()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/ |
H A D | btMultiBodyPoint2Point.h | 37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16() 56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16() 58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
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H A D | btMultiBodyFixedConstraint.h | 34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 65 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodySliderConstraint.h | 35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 66 m_pivotInB = pivotInB; in setPivotInB()
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H A D | btMultiBodyGearConstraint.h | 39 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x… 67 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument 69 m_pivotInB = pivotInB; in setPivotInB()
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/dports/devel/bullet/bullet3-3.21/examples/OpenCL/rigidbody/ |
H A D | GpuRigidBodyDemo.cpp | 419 b3Vector3 pivotInB; in mouseButtonCallback() local 420 pivotInB.setInterpolate3(ray.m_from, ray.m_to, hitResults[0].m_hitFraction); in mouseButtonCallback() 427 b3Vector3 pivotInA = tr.inverse() * pivotInB; in mouseButtonCallback() 447 …Interface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex, pivotInB, orn, color, scal… in mouseButtonCallback() 454 …m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB, orn, m_data->m_pick… in mouseButtonCallback() 456 …m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB, orn, m_data->m_pickGraphicsShape… in mouseButtonCallback() 460 pivotInB.w = 0.f; in mouseButtonCallback() 462 m_data->m_pickPivotInB = pivotInB; in mouseButtonCallback() 464 …reatePoint2PointConstraint(hitBodyA, m_data->m_pickFixedBody, pivotInA, pivotInB, 1e30); //hitRes… in mouseButtonCallback() 467 m_data->m_pickDistance = (pivotInB - camPos).length(); in mouseButtonCallback()
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/dports/devel/py-bullet3/bullet3-3.21/examples/OpenCL/rigidbody/ |
H A D | GpuRigidBodyDemo.cpp | 419 b3Vector3 pivotInB; in mouseButtonCallback() local 420 pivotInB.setInterpolate3(ray.m_from, ray.m_to, hitResults[0].m_hitFraction); in mouseButtonCallback() 427 b3Vector3 pivotInA = tr.inverse() * pivotInB; in mouseButtonCallback() 447 …Interface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex, pivotInB, orn, color, scal… in mouseButtonCallback() 454 …m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB, orn, m_data->m_pick… in mouseButtonCallback() 456 …m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB, orn, m_data->m_pickGraphicsShape… in mouseButtonCallback() 460 pivotInB.w = 0.f; in mouseButtonCallback() 462 m_data->m_pickPivotInB = pivotInB; in mouseButtonCallback() 464 …reatePoint2PointConstraint(hitBodyA, m_data->m_pickFixedBody, pivotInA, pivotInB, 1e30); //hitRes… in mouseButtonCallback() 467 m_data->m_pickDistance = (pivotInB - camPos).length(); in mouseButtonCallback()
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