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Searched refs:pivotInB (Results 1 – 25 of 138) sorted by relevance

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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.h37 …ltiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB);
38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB);
54 void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
56 m_pivotInB = pivotInB; in setPivotInB()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.h37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16()
58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
H A DbtMultiBodyFixedConstraint.h34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
65 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodySliderConstraint.h35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
66 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodyGearConstraint.h39 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
67 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
69 m_pivotInB = pivotInB; in setPivotInB()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.h37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16()
58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
H A DbtMultiBodyFixedConstraint.h34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
65 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodySliderConstraint.h35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
66 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodyGearConstraint.h39 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
67 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
69 m_pivotInB = pivotInB; in setPivotInB()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.h37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16()
58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
H A DbtMultiBodyFixedConstraint.h34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
65 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodySliderConstraint.h35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
66 m_pivotInB = pivotInB; in setPivotInB()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.h37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16()
58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
H A DbtMultiBodyFixedConstraint.h34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
65 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodySliderConstraint.h35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
66 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodyGearConstraint.h39 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
67 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
69 m_pivotInB = pivotInB; in setPivotInB()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.h39 …ltiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
40 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
58 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16()
60 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
H A DbtMultiBodyFixedConstraint.h36 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
37 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
65 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
67 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodySliderConstraint.h37 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
38 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
66 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
68 m_pivotInB = pivotInB; in setPivotInB()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/Featherstone/
H A DbtMultiBodyPoint2Point.h37 …tiBody * body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
38 …A, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB); in ATTRIBUTE_ALIGNED16()
56 virtual void setPivotInB(const btVector3& pivotInB) in ATTRIBUTE_ALIGNED16()
58 m_pivotInB = pivotInB; in ATTRIBUTE_ALIGNED16()
H A DbtMultiBodyFixedConstraint.h34 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
35 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
63 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
65 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodySliderConstraint.h35 …t link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
36 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
64 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
66 m_pivotInB = pivotInB; in setPivotInB()
H A DbtMultiBodyGearConstraint.h39 …ultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x…
67 virtual void setPivotInB(const btVector3& pivotInB) in setPivotInB() argument
69 m_pivotInB = pivotInB; in setPivotInB()
/dports/devel/bullet/bullet3-3.21/examples/OpenCL/rigidbody/
H A DGpuRigidBodyDemo.cpp419 b3Vector3 pivotInB; in mouseButtonCallback() local
420 pivotInB.setInterpolate3(ray.m_from, ray.m_to, hitResults[0].m_hitFraction); in mouseButtonCallback()
427 b3Vector3 pivotInA = tr.inverse() * pivotInB; in mouseButtonCallback()
447 …Interface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex, pivotInB, orn, color, scal… in mouseButtonCallback()
454 …m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB, orn, m_data->m_pick… in mouseButtonCallback()
456 …m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB, orn, m_data->m_pickGraphicsShape… in mouseButtonCallback()
460 pivotInB.w = 0.f; in mouseButtonCallback()
462 m_data->m_pickPivotInB = pivotInB; in mouseButtonCallback()
464 …reatePoint2PointConstraint(hitBodyA, m_data->m_pickFixedBody, pivotInA, pivotInB, 1e30); //hitRes… in mouseButtonCallback()
467 m_data->m_pickDistance = (pivotInB - camPos).length(); in mouseButtonCallback()
/dports/devel/py-bullet3/bullet3-3.21/examples/OpenCL/rigidbody/
H A DGpuRigidBodyDemo.cpp419 b3Vector3 pivotInB; in mouseButtonCallback() local
420 pivotInB.setInterpolate3(ray.m_from, ray.m_to, hitResults[0].m_hitFraction); in mouseButtonCallback()
427 b3Vector3 pivotInA = tr.inverse() * pivotInB; in mouseButtonCallback()
447 …Interface()->registerGraphicsInstance(m_data->m_pickGraphicsShapeIndex, pivotInB, orn, color, scal… in mouseButtonCallback()
454 …m_guiHelper->getRenderInterface()->writeSingleInstanceTransformToCPU(pivotInB, orn, m_data->m_pick… in mouseButtonCallback()
456 …m_instancingRenderer->writeSingleInstanceTransformToGPU(pivotInB, orn, m_data->m_pickGraphicsShape… in mouseButtonCallback()
460 pivotInB.w = 0.f; in mouseButtonCallback()
462 m_data->m_pickPivotInB = pivotInB; in mouseButtonCallback()
464 …reatePoint2PointConstraint(hitBodyA, m_data->m_pickFixedBody, pivotInA, pivotInB, 1e30); //hitRes… in mouseButtonCallback()
467 m_data->m_pickDistance = (pivotInB - camPos).length(); in mouseButtonCallback()

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