Searched refs:pixEpmSpriteBits (Results 1 – 3 of 3) sorted by relevance
43 static HBITMAP pixEpmSpriteBits[MAX_PLAYER][MAX_ANIME_EPM]; variable95 memset (pixEpmSpriteBits, 0, sizeof (pixEpmSpriteBits)); in InitSprites()179 if (NULL != pixEpmSpriteBits[i][j]) { in FinishSprites()180 DeleteObject (pixEpmSpriteBits[i][j]); in FinishSprites()188 if (NULL != pixEpmSpriteBits[i][j]) { in FinishSprites()227 if (NULL != pixEpmSpriteBits[player][i]) { in GUI_LoadPlayerSprite()228 DeleteObject (pixEpmSpriteBits[player][i]); in GUI_LoadPlayerSprite()229 pixEpmSpriteBits[player][i] = NULL; in GUI_LoadPlayerSprite()233 pixEpmSpriteBits[player][i] = NULL; in GUI_LoadPlayerSprite()238 pixEpmSpriteBits[player][i] = in GUI_LoadPlayerSprite()[all …]
37 static Pixmap pixEpmSpriteBits[MAX_PLAYER][MAX_ANIME_EPM]; variable92 pixEpmSpriteBits[i][j] = pixEpmSpriteMask[i][j] = None; in InitSprites()136 if (None != pixEpmSpriteBits[player][i]) { in GUI_LoadPlayerSprite()137 XFreePixmap (dpy, pixEpmSpriteBits[player][i]); in GUI_LoadPlayerSprite()138 pixEpmSpriteBits[player][i] = None; in GUI_LoadPlayerSprite()149 pixEpmSpriteBits[player][anime] = None; in GUI_LoadPlayerSprite()154 if (None == pixEpmSpriteBits[player][anime]) { in GUI_LoadPlayerSprite()155 pixEpmSpriteBits[player][anime] = in GUI_LoadPlayerSprite()157 if (None == pixEpmSpriteBits[player][anime]) { in GUI_LoadPlayerSprite()299 bits = pixEpmSpriteBits[player][anime]; in GUI_DrawPlayerSprite()
37 static SDL_Surface *pixEpmSpriteBits[MAX_PLAYER][MAX_ANIME_EPM]; variable186 pixEpmSpriteBits[i][j] = pixEpmSpriteMask[i][j] = NULL; in InitSprites()234 if (NULL != pixEpmSpriteBits[player][i]) { in GUI_LoadPlayerSprite()235 SDL_FreeSurface (pixEpmSpriteBits[player][i]); in GUI_LoadPlayerSprite()236 pixEpmSpriteBits[player][i] = NULL; in GUI_LoadPlayerSprite()247 pixEpmSpriteBits[player][anime] = NULL; in GUI_LoadPlayerSprite()252 if (NULL == pixEpmSpriteBits[player][anime]) { in GUI_LoadPlayerSprite()253 pixEpmSpriteBits[player][anime] = in GUI_LoadPlayerSprite()255 if (NULL == pixEpmSpriteBits[player][anime]) { in GUI_LoadPlayerSprite()399 bits = pixEpmSpriteBits[player][anime]; in GUI_DrawPlayerSprite()