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Searched refs:pixEpmSpriteBits (Results 1 – 3 of 3) sorted by relevance

/dports/games/xblast/xblast-2.10.4/
H A Dw32_sprite.c43 static HBITMAP pixEpmSpriteBits[MAX_PLAYER][MAX_ANIME_EPM]; variable
95 memset (pixEpmSpriteBits, 0, sizeof (pixEpmSpriteBits)); in InitSprites()
179 if (NULL != pixEpmSpriteBits[i][j]) { in FinishSprites()
180 DeleteObject (pixEpmSpriteBits[i][j]); in FinishSprites()
188 if (NULL != pixEpmSpriteBits[i][j]) { in FinishSprites()
227 if (NULL != pixEpmSpriteBits[player][i]) { in GUI_LoadPlayerSprite()
228 DeleteObject (pixEpmSpriteBits[player][i]); in GUI_LoadPlayerSprite()
229 pixEpmSpriteBits[player][i] = NULL; in GUI_LoadPlayerSprite()
233 pixEpmSpriteBits[player][i] = NULL; in GUI_LoadPlayerSprite()
238 pixEpmSpriteBits[player][i] = in GUI_LoadPlayerSprite()
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H A Dx11c_sprite.c37 static Pixmap pixEpmSpriteBits[MAX_PLAYER][MAX_ANIME_EPM]; variable
92 pixEpmSpriteBits[i][j] = pixEpmSpriteMask[i][j] = None; in InitSprites()
136 if (None != pixEpmSpriteBits[player][i]) { in GUI_LoadPlayerSprite()
137 XFreePixmap (dpy, pixEpmSpriteBits[player][i]); in GUI_LoadPlayerSprite()
138 pixEpmSpriteBits[player][i] = None; in GUI_LoadPlayerSprite()
149 pixEpmSpriteBits[player][anime] = None; in GUI_LoadPlayerSprite()
154 if (None == pixEpmSpriteBits[player][anime]) { in GUI_LoadPlayerSprite()
155 pixEpmSpriteBits[player][anime] = in GUI_LoadPlayerSprite()
157 if (None == pixEpmSpriteBits[player][anime]) { in GUI_LoadPlayerSprite()
299 bits = pixEpmSpriteBits[player][anime]; in GUI_DrawPlayerSprite()
H A Dsdl_sprite.c37 static SDL_Surface *pixEpmSpriteBits[MAX_PLAYER][MAX_ANIME_EPM]; variable
186 pixEpmSpriteBits[i][j] = pixEpmSpriteMask[i][j] = NULL; in InitSprites()
234 if (NULL != pixEpmSpriteBits[player][i]) { in GUI_LoadPlayerSprite()
235 SDL_FreeSurface (pixEpmSpriteBits[player][i]); in GUI_LoadPlayerSprite()
236 pixEpmSpriteBits[player][i] = NULL; in GUI_LoadPlayerSprite()
247 pixEpmSpriteBits[player][anime] = NULL; in GUI_LoadPlayerSprite()
252 if (NULL == pixEpmSpriteBits[player][anime]) { in GUI_LoadPlayerSprite()
253 pixEpmSpriteBits[player][anime] = in GUI_LoadPlayerSprite()
255 if (NULL == pixEpmSpriteBits[player][anime]) { in GUI_LoadPlayerSprite()
399 bits = pixEpmSpriteBits[player][anime]; in GUI_DrawPlayerSprite()