Searched refs:pix_g (Results 1 – 7 of 7) sorted by relevance
50 unsigned char pix_g = bufPtr[index * 4 + 1]; in const_normal_noise_kernel() local55 float g = ((float)(pix_g)) / 255.0 + g_rand; in const_normal_noise_kernel()82 unsigned char pix_g = bufPtr[index * 4 + 1]; in pix_dep_noise_kernel() local86 float g = ((float)(pix_g)) / 255.f; in pix_dep_noise_kernel()
961 pix_g = SQ_SEL_0; in EVERGREENTextureSetup()977 pix_g = pix_a; in EVERGREENTextureSetup()1002 pix_g = SQ_SEL_1; in EVERGREENTextureSetup()1007 pix_g = pix_a; in EVERGREENTextureSetup()1221 pix_g = 0.0; in EVERGREENSetSolidConsts()1237 pix_g = 1.0; in EVERGREENSetSolidConsts()1242 pix_g = pix_a; in EVERGREENSetSolidConsts()1252 pix_g = 0; in EVERGREENSetSolidConsts()1267 pix_g = 1.0; in EVERGREENSetSolidConsts()1272 pix_g = pix_a; in EVERGREENSetSolidConsts()[all …]
976 pix_g = SQ_SEL_0; in R600TextureSetup()992 pix_g = pix_a; in R600TextureSetup()1017 pix_g = SQ_SEL_1; in R600TextureSetup()1022 pix_g = pix_a; in R600TextureSetup()1265 pix_g = 0.0; in R600SetSolidConsts()1281 pix_g = 1.0; in R600SetSolidConsts()1286 pix_g = pix_a; in R600SetSolidConsts()1296 pix_g = 0; in R600SetSolidConsts()1311 pix_g = 1.0; in R600SetSolidConsts()1316 pix_g = pix_a; in R600SetSolidConsts()[all …]
1526 rectangle pix_g; in border_draw_one_border_part() local1590 pix_g.x = 0; in border_draw_one_border_part()1591 pix_g.y = 0; in border_draw_one_border_part()3256 pix_g.x = 0; in border_set_button_pixmap()3257 pix_g.y = 0; in border_set_button_pixmap()3277 pix_g.x = 0; in border_set_button_pixmap()3278 pix_g.y = 0; in border_set_button_pixmap()3686 pix_g.x = 0; in border_set_title_pixmap()3687 pix_g.y = 0; in border_set_title_pixmap()3721 pix_g.x = 0; in border_set_title_pixmap()[all …]
1526 rectangle pix_g; in border_draw_one_border_part() local1590 pix_g.x = 0; in border_draw_one_border_part()1591 pix_g.y = 0; in border_draw_one_border_part()3257 pix_g.x = 0; in border_set_button_pixmap()3258 pix_g.y = 0; in border_set_button_pixmap()3278 pix_g.x = 0; in border_set_button_pixmap()3279 pix_g.y = 0; in border_set_button_pixmap()3687 pix_g.x = 0; in border_set_title_pixmap()3688 pix_g.y = 0; in border_set_title_pixmap()3722 pix_g.x = 0; in border_set_title_pixmap()[all …]
128 wire pix_g; net774 assign {pix_b, pix_g, pix_r} = (h_ctr[9:5] + v_ctr[9:5]);936 g <= pix_g;
124 pix_g = img[pix_index + 1]131 … saturation = float(max(pix_r, max(pix_g, pix_b)) - min(pix_r, min(pix_g, pix_b))) / 255.0135 g_total += (pix_g * relevance) % 256