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Searched refs:plampstate (Results 1 – 2 of 2) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dlight_pc.cpp124 PSXLampState *plampstate; in prepareLightsPC() local
152 m = plampstate->m; in prepareLightsPC()
174plampstate->pos.vz, plampstate->ans2, plampstate->ane2, plampstate->afs2, plampstate->afe2); in prepareLightsPC()
210 uint32 afe2 = plampstate->afe2; in prepareLightsPC()
284 …int32 cosa = normdir.vx * plampstate->vx + normdir.vy * plampstate->vy + normdir.vz * plampstate->… in prepareLightsPC()
288 plampstate->pos.vz, plampstate->vx, plampstate->vy, plampstate->vz, (cosa >> 12), bs, ba); in prepareLightsPC()
376 …int32 cosa = normdir.vx * plampstate->vx + normdir.vy * plampstate->vy + normdir.vz * plampstate->… in prepareLightsPC()
412 normdir.vx = plampstate->vx; in prepareLightsPC()
413 normdir.vy = plampstate->vy; in prepareLightsPC()
414 normdir.vz = plampstate->vz; in prepareLightsPC()
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H A Ddebug.cpp127 PSXLampState *plampstate = pLamp->states + state; in Show_lit_unlit_diagnostics() local
129 int32 r = plampstate->c.r; in Show_lit_unlit_diagnostics()
130 int32 g = plampstate->c.g; in Show_lit_unlit_diagnostics()
131 int32 b = plampstate->c.b; in Show_lit_unlit_diagnostics()
132 int32 m = plampstate->m; in Show_lit_unlit_diagnostics()
151 pos.x = (PXfloat)plampstate->pos.vx; in Show_lit_unlit_diagnostics()
152 pos.y = (PXfloat)plampstate->pos.vy; in Show_lit_unlit_diagnostics()
153 pos.z = (PXfloat)plampstate->pos.vz; in Show_lit_unlit_diagnostics()
193 int32 dx = plampstate->vx >> 5; in Show_lit_unlit_diagnostics()
194 int32 dy = plampstate->vy >> 5; in Show_lit_unlit_diagnostics()
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