/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/share/qtcreator/qml/qmlpuppet/mockfiles/qt5/ |
H A D | DirectionalDraggable.qml | 61 function handlePressed(mouseArea, planePos, screenPos) 67 _posPressed = planePos.x; 73 function calcRelativeDistance(mouseArea, planePos) 85 …dragged(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed, screenPos); 93 …released(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed, screenPos… 109 onPressed: (planePos, screenPos)=> { 112 onDragged: (planePos, screenPos)=> { 115 onReleased: (planePos, screenPos)=> { 133 onPressed: (planePos, screenPos)=> { 136 onDragged: (planePos, screenPos)=> { [all …]
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H A D | PlanarDraggable.qml | 62 function handlePressed(mouseArea, planePos) 67 _planePosPressed = planePos; 73 function calcRelativeDistance(mouseArea, planePos) 79 function handleDragged(mouseArea, planePos) 85 planePos.minus(_planePosPressed)); 88 function handleReleased(mouseArea, planePos) 94 planePos.minus(_planePosPressed)); 108 onPressed: (planePos)=> { 109 rootModel.handlePressed(mouseArea, planePos); 111 onDragged: (planePos)=> { [all …]
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H A D | RotateRing.qml | 154 onPressed: (planePos, screenPos, angle)=> { 157 onDragged: (planePos, screenPos)=> { 160 onReleased: (planePos, screenPos)=> {
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H A D | ScaleGizmo.qml | 209 onPressed: (planePos, screenPos)=> { 222 onDragged: (planePos, screenPos)=> { 230 onReleased: (planePos, screenPos)=> {
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H A D | RotateGizmo.qml | 282 onPressed: (planePos, screenPos)=> { 285 onDragged: (planePos, screenPos)=> { 288 onReleased: (planePos, screenPos)=> {
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/share/qtcreator/qml/qmlpuppet/mockfiles/qt6/ |
H A D | DirectionalDraggable.qml | 62 function handlePressed(mouseArea, planePos, screenPos) 68 _posPressed = planePos.x; 74 function calcRelativeDistance(mouseArea, planePos) 86 …dragged(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed, screenPos); 94 …released(mouseArea, calcRelativeDistance(mouseArea, planePos), planePos.x - _posPressed, screenPos… 110 onPressed: (planePos, screenPos)=> { 113 onDragged: (planePos, screenPos)=> { 116 onReleased: (planePos, screenPos)=> { 134 onPressed: (planePos, screenPos)=> { 137 onDragged: (planePos, screenPos)=> { [all …]
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H A D | PlanarDraggable.qml | 63 function handlePressed(mouseArea, planePos) 68 _planePosPressed = planePos; 74 function calcRelativeDistance(mouseArea, planePos) 80 function handleDragged(mouseArea, planePos) 86 planePos.minus(_planePosPressed)); 89 function handleReleased(mouseArea, planePos) 95 planePos.minus(_planePosPressed)); 109 onPressed: (planePos)=> { 110 rootModel.handlePressed(mouseArea, planePos); 112 onDragged: (planePos)=> { [all …]
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H A D | RotateRing.qml | 155 onPressed: (planePos, screenPos, angle)=> { 158 onDragged: (planePos, screenPos)=> { 161 onReleased: (planePos, screenPos)=> {
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H A D | ScaleGizmo.qml | 210 onPressed: (planePos, screenPos)=> { 223 onDragged: (planePos, screenPos)=> { 231 onReleased: (planePos, screenPos)=> {
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H A D | RotateGizmo.qml | 283 onPressed: (planePos, screenPos)=> { 286 onDragged: (planePos, screenPos)=> { 289 onReleased: (planePos, screenPos)=> {
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/dports/devel/qtcreator/qt-creator-opensource-src-5.0.3/share/qtcreator/qml/qmlpuppet/qml2puppet/editor3d/ |
H A D | mousearea3d.h | 103 const QVector3D &planePos, 142 void pressed(const QVector2D &planePos, const QPoint &screenPos, qreal angle); 143 void released(const QVector2D &planePos, const QPoint &screenPos); 144 void dragged(const QVector2D &planePos, const QPoint &screenPos);
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H A D | mousearea3d.cpp | 599 const DoubleVec3D &planePos, in rayIntersectsPlaneD() argument 603 const DoubleVec3D rayPos0RelativeToPlane = rayPos0 - planePos; in rayIntersectsPlaneD() 629 const QVector3D &planePos, in rayIntersectsPlane() argument 634 const DoubleVec3D planePosD(planePos); in rayIntersectsPlane()
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/imports/helpers/ |
H A D | pointerplane.cpp | 66 const QVector3D &planePos, in getIntersectPos() argument 70 const QVector3D rayPos0RelativeToPlane = rayPos0 - planePos; in getIntersectPos()
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H A D | pointerplane.h | 56 …os(const QVector3D &rayPos0, const QVector3D &rayPos1, const QVector3D &planePos, const QVector3D …
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H A D | plugins.qmltypes | 55 Parameter { name: "planePos"; type: "QVector3D" }
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/dports/games/bomber/bomber-21.12.3/src/ |
H A D | board.cpp | 182 QPointF planePos = m_plane->position(); in dropBomb() local 183 m_bomb = new Bomb(m_renderer, this, planePos.x(), planePos.y() + 1, m_tileSize); in dropBomb()
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/dports/graphics/dilay/dilay-1.9.0/lib/src/tool/sculpt/util/ |
H A D | brush.cpp | 44 const glm::vec3 planePos = brush.position () + (planeNormal * intensity * brush.radius ()); in sculpt() local 45 const PrimPlane plane (planePos, planeNormal); in sculpt()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ComputeUVMappingProcess.cpp | 81 inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, in PlaneIntersect() argument 84 const float b = planeNormal * (planePos - ray.pos); in PlaneIntersect()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.cpp | 83 inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, in PlaneIntersect() argument 86 const ai_real b = planeNormal * (planePos - ray.pos); in PlaneIntersect()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ComputeUVMappingProcess.cpp | 81 inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, in PlaneIntersect() argument 84 const float b = planeNormal * (planePos - ray.pos); in PlaneIntersect()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.cpp | 83 inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, in PlaneIntersect() argument 86 const ai_real b = planeNormal * (planePos - ray.pos); in PlaneIntersect()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ComputeUVMappingProcess.cpp | 81 inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, in PlaneIntersect() argument 84 const float b = planeNormal * (planePos - ray.pos); in PlaneIntersect()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.cpp | 83 inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, in PlaneIntersect() argument 86 const ai_real b = planeNormal * (planePos - ray.pos); in PlaneIntersect()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ComputeUVMappingProcess.cpp | 83 inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, in PlaneIntersect() argument 86 const ai_real b = planeNormal * (planePos - ray.pos); in PlaneIntersect()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ComputeUVMappingProcess.cpp | 82 inline bool PlaneIntersect(const aiRay& ray, const aiVector3D& planePos, in PlaneIntersect() argument 85 const ai_real b = planeNormal * (planePos - ray.pos); in PlaneIntersect()
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