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Searched refs:playEuphonyTrack (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/
H A Dsound_towns_lok.cpp105 playEuphonyTrack(READ_LE_UINT32(&res()->cdaTable[tTableIndex]), loop); in playTrack()
349 void SoundTowns_LoK::playEuphonyTrack(uint32 offset, int loop) { in playEuphonyTrack() function in Kyra::SoundTowns_LoK
H A Dsound_intern.h142 void playEuphonyTrack(uint32 offset, int loop);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/
H A Dsound_towns_lok.cpp102 playEuphonyTrack(READ_LE_UINT32(&res()->cdaTable[tTableIndex]), loop); in playTrack()
346 void SoundTowns_LoK::playEuphonyTrack(uint32 offset, int loop) { in playEuphonyTrack() function in Kyra::SoundTowns_LoK
H A Dsound_intern.h141 void playEuphonyTrack(uint32 offset, int loop);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_towns.cpp265 playEuphonyTrack(sound, ptr + 6); in startSound()
413 playEuphonyTrack(_eupCurrentSound, ptr); in restoreAfterLoad()
506 void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) { in playEuphonyTrack() function in Scumm::Player_Towns_v1
H A Dplayer_towns.h113 void playEuphonyTrack(int sound, const uint8 *data);
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_towns.cpp265 playEuphonyTrack(sound, ptr + 6); in startSound()
413 playEuphonyTrack(_eupCurrentSound, ptr); in restoreAfterLoad()
506 void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) { in playEuphonyTrack() function in Scumm::Player_Towns_v1
H A Dplayer_towns.h113 void playEuphonyTrack(int sound, const uint8 *data);