Searched refs:playEuphonyTrack (Results 1 – 8 of 8) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/sound/ |
H A D | sound_towns_lok.cpp | 105 playEuphonyTrack(READ_LE_UINT32(&res()->cdaTable[tTableIndex]), loop); in playTrack() 349 void SoundTowns_LoK::playEuphonyTrack(uint32 offset, int loop) { in playEuphonyTrack() function in Kyra::SoundTowns_LoK
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H A D | sound_intern.h | 142 void playEuphonyTrack(uint32 offset, int loop);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/sound/ |
H A D | sound_towns_lok.cpp | 102 playEuphonyTrack(READ_LE_UINT32(&res()->cdaTable[tTableIndex]), loop); in playTrack() 346 void SoundTowns_LoK::playEuphonyTrack(uint32 offset, int loop) { in playEuphonyTrack() function in Kyra::SoundTowns_LoK
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H A D | sound_intern.h | 141 void playEuphonyTrack(uint32 offset, int loop);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/ |
H A D | player_towns.cpp | 265 playEuphonyTrack(sound, ptr + 6); in startSound() 413 playEuphonyTrack(_eupCurrentSound, ptr); in restoreAfterLoad() 506 void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) { in playEuphonyTrack() function in Scumm::Player_Towns_v1
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H A D | player_towns.h | 113 void playEuphonyTrack(int sound, const uint8 *data);
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/ |
H A D | player_towns.cpp | 265 playEuphonyTrack(sound, ptr + 6); in startSound() 413 playEuphonyTrack(_eupCurrentSound, ptr); in restoreAfterLoad() 506 void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) { in playEuphonyTrack() function in Scumm::Player_Towns_v1
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H A D | player_towns.h | 113 void playEuphonyTrack(int sound, const uint8 *data);
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