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Searched refs:playLoopModeChanged (Results 1 – 6 of 6) sorted by relevance

/dports/audio/sonic-visualiser/sonic-visualiser-4.0.1/svcore/base/
H A DViewManagerBase.h62 void playLoopModeChanged();
63 void playLoopModeChanged(bool);
/dports/audio/sonic-visualiser/sonic-visualiser-4.0.1/svgui/view/
H A DViewManager.h302 void playLoopModeChanged();
303 void playLoopModeChanged(bool);
H A DViewManager.cpp454 emit playLoopModeChanged(); in setPlayLoopMode()
455 emit playLoopModeChanged(mode); in setPlayLoopMode() local
/dports/audio/sonic-visualiser/sonic-visualiser-4.0.1/svapp/audio/
H A DAudioCallbackPlaySource.h327 void playLoopModeChanged();
H A DAudioCallbackPlaySource.cpp94 connect(m_viewManager, SIGNAL(playLoopModeChanged()), in AudioCallbackPlaySource()
95 this, SLOT(playLoopModeChanged())); in AudioCallbackPlaySource()
570 AudioCallbackPlaySource::playLoopModeChanged() in playLoopModeChanged() function in AudioCallbackPlaySource
/dports/audio/sonic-visualiser/sonic-visualiser-4.0.1/main/
H A DMainWindow.cpp2227 connect(m_viewManager, SIGNAL(playLoopModeChanged(bool)), in setupToolbars()