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Searched refs:playMusic (Results 1 – 25 of 392) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/sound/
H A Dmusic.h77 void playMusic(const Common::String &filename);
82 void playMusic(Type music);
110 playMusic(RULEBRIT); in lordBritish()
117 playMusic(SHOPPING); in hawkwind()
131 playMusic(SHOPPING); in shopping()
138 playMusic(_introMid); in intro()
H A Dmusic.cpp95 void Music::playMusic(Type music) { in playMusic() function in Ultima::Ultima4::Music
96 playMusic(_filenames[music]); in playMusic()
100 playMusic(g_context->_location->_map->_music); in playMapMusic()
103 void Music::playMusic(const Common::String &filename) { in playMusic() function in Ultima::Ultima4::Music
/dports/games/scourge/scourge/src/
H A Dsound.h87 playMusic( menuMusic ); in playMusicMenu()
93 playMusic( hqMusic ); in playMusicHQ()
99 playMusic( missionMusic ); in playMusicMission()
106 playMusic( outroMusic, 2000 ); in playMusicChapter()
108 playMusic( chapterMusic, 2000, 1 ); in playMusicChapter()
156 void playMusic( Mix_Music *music, int ms = 2000, int loopCount = -1 );
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/parallaction/
H A Dsound.h121 virtual void playMusic() = 0;
143 void playMusic();
169 void playMusic();
201 virtual void playMusic() = 0;
232 void playMusic();
250 void playMusic();
H A Dsound_ns.cpp132 void DosSoundMan_ns::playMusic() { in playMusic() function in Parallaction::DosSoundMan_ns
188 playMusic(); in playCharacterMusic()
196 playMusic(); in playLocationMusic()
293 void AmigaSoundMan_ns::playMusic() { in playMusic() function in Parallaction::AmigaSoundMan_ns
349 else playMusic(); in execute()
/dports/games/scummvm/scummvm-2.5.1/engines/parallaction/
H A Dsound.h121 virtual void playMusic() = 0;
143 void playMusic() override;
169 void playMusic() override;
201 virtual void playMusic() = 0;
232 void playMusic() override;
250 void playMusic() override;
H A Dsound_ns.cpp132 void DosSoundMan_ns::playMusic() { in playMusic() function in Parallaction::DosSoundMan_ns
188 playMusic(); in playCharacterMusic()
196 playMusic(); in playLocationMusic()
293 void AmigaSoundMan_ns::playMusic() { in playMusic() function in Parallaction::AmigaSoundMan_ns
349 else playMusic(); in execute()
/dports/devel/sfml/SFML-2.5.1/examples/sound/
H A DSound.cpp49 void playMusic(const std::string& filename) in playMusic() function
91 playMusic("orchestral.ogg"); in main()
94 playMusic("ding.flac"); in main()
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/
H A Dimuse_music.cpp50 playMusic(&_stateMusicTable[num], num, false); in setMusicState()
80 playMusic(&_seqMusicTable[num], 0, true); in setMusicSequence()
82 playMusic(&_stateMusicTable[_curMusicState], _curMusicState, true); in setMusicSequence()
90 void Imuse::playMusic(const ImuseTable *table, int atribPos, bool sequence) { in playMusic() function in Grim::Imuse
/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/
H A Dimuse_music.cpp50 playMusic(&_stateMusicTable[num], num, false); in setMusicState()
80 playMusic(&_seqMusicTable[num], 0, true); in setMusicSequence()
82 playMusic(&_stateMusicTable[_curMusicState], _curMusicState, true); in setMusicSequence()
90 void Imuse::playMusic(const ImuseTable *table, int atribPos, bool sequence) { in playMusic() function in Grim::Imuse
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Danimation.cpp49 playMusic(29); in animation_1_1()
60 playMusic(26); in animation_1_1()
112 playMusic(4); in animation_1_1()
243 playMusic(11); in animation_1_1()
259 playMusic(23); in animation_1_1()
349 playMusic(2); in animation_1_1()
455 playMusic(9); in animation_2_1()
1077 playMusic(13); in animation_2_3()
1092 playMusic(13); in animation_2_3()
1666 playMusic(9); in animation_9_6()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/drascula/
H A Danimation.cpp49 playMusic(29); in animation_1_1()
60 playMusic(26); in animation_1_1()
112 playMusic(4); in animation_1_1()
243 playMusic(11); in animation_1_1()
259 playMusic(23); in animation_1_1()
349 playMusic(2); in animation_1_1()
455 playMusic(9); in animation_2_1()
1077 playMusic(13); in animation_2_3()
1092 playMusic(13); in animation_2_3()
1666 playMusic(9); in animation_9_6()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/
H A Dsound.h45 virtual void playMusic() = 0;
69 virtual void playMusic();
92 virtual void playMusic();
/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dsound.h47 virtual void playMusic() = 0;
73 void playMusic() override;
97 void playMusic() override;
/dports/games/pushover/pushover-0.0.5/src/
H A Dsoundsys.h73 void playMusic(const std::string & fname);
77 playMusic(""); in toggleMusic()
/dports/games/openxcom/OpenXcom-1.0/src/Battlescape/
H A DBriefingState.cpp67 _game->getResourcePack()->playMusic("GMENBASE"); in BriefingState()
72 _game->getResourcePack()->playMusic("GMNEWMAR"); in BriefingState()
77 _game->getResourcePack()->playMusic("GMDEFEND"); in BriefingState()
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dintro.cpp146 playMusic(curr_anim->soundNumber, false); in show()
174 result = playMusic(curr_anim->soundNumber2, curr_anim->fadeOutSound); in show()
234 bool Introduction::playMusic(uint8 soundNumber, bool fadeOut) { in playMusic() function in Lure::Introduction
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Daudio.h94 void playMusic ();
95 void playMusic (int times);
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/graphics/
H A Dskf_player.cpp114 if (musicproc) musicproc->playMusic(0); in start()
121 if (musicproc && !_introMusicHack) musicproc->playMusic(0); in stop()
157 musicproc->playMusic(0); // stop playback in run()
216 if (musicproc) musicproc->playMusic(_events[_curEvent]->_data); in run()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity-ng/
H A DSound.cpp109 playMusic( getConfig()->playSongName ); in Sound()
175 Sound::playMusic(const std::string& name) in playMusic() function in Sound
225 playMusic(musicFile); in enableMusic()
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/gumps/
H A Dcru_demo_gump.cpp73 musicproc->playMusic(21); in InitGump()
76 musicproc->playMusic(18); in InitGump()
/dports/games/scummvm/scummvm-2.5.1/engines/chewy/
H A Dsound.h50 void playMusic(int num, bool loop = false);
51 …void playMusic(byte *data, uint32 size, bool loop = false, DisposeAfterUse::Flag dispose = Dispose…
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/chewy/
H A Dsound.h50 void playMusic(int num, bool loop = false);
51 …void playMusic(byte *data, uint32 size, bool loop = false, DisposeAfterUse::Flag dispose = Dispose…
/dports/games/scummvm/scummvm-2.5.1/engines/gob/pregob/onceupon/
H A Dtitle.cpp55 playMusic(); in handleFrameEvent()
62 void Title::playMusic() { in playMusic() function in Gob::OnceUpon::Title
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/pregob/onceupon/
H A Dtitle.cpp55 playMusic(); in handleFrameEvent()
62 void Title::playMusic() { in playMusic() function in Gob::OnceUpon::Title

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