H A D | itemsoundmanager.cpp | 35 void ItemSoundManager::playSfx(const Item *const item, in playSfx() function in ItemSoundManager 40 playSfx(item->getId(), sound); in playSfx() 43 void ItemSoundManager::playSfx(const int itemId, in playSfx() function in ItemSoundManager 46 playSfx(ItemDB::get(itemId), sound); in playSfx() 49 void ItemSoundManager::playSfx(const FloorItem *const item, in playSfx() function in ItemSoundManager 54 playSfx(ItemDB::get(item->getItemId()), sound); in playSfx() 75 void ItemSoundManager::playSfx(const ItemInfo &info, in playSfx() function in ItemSoundManager 78 soundManager.playSfx(getSoundEffect(localPlayer, info, sound), in playSfx() 83 void ItemSoundManager::playSfx(const Being *const being, in playSfx() function in ItemSoundManager 90 soundManager.playSfx(getSoundEffect(being, ItemDB::get(itemId), sound), in playSfx()
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