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Searched refs:play_fail_snd (Results 1 – 2 of 2) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp2159 int hud_target_closest(int team_mask, int attacked_objnum, int play_fail_snd, int filter, int get_c… in hud_target_closest() argument
2259 if (play_fail_snd == TRUE) { in hud_target_closest()
4627 …t(int hostile, int next_flag, int team_mask, int attacked_objnum, int play_fail_snd, int filter, i… in hud_target_next_list() argument
4653 …hud_target_closest(valid_team_mask, attacked_objnum, play_fail_snd, filter, get_closest_turret_att… in hud_target_next_list()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp2214 int hud_target_closest(int team_mask, int attacked_objnum, int play_fail_snd, int filter, int get_c… in hud_target_closest() argument
2314 if (play_fail_snd == TRUE) { in hud_target_closest()
4643 …t(int hostile, int next_flag, int team_mask, int attacked_objnum, int play_fail_snd, int filter, i… in hud_target_next_list() argument
4669 …hud_target_closest(valid_team_mask, attacked_objnum, play_fail_snd, filter, get_closest_turret_att… in hud_target_next_list()