Searched refs:play_fail_snd (Results 1 – 2 of 2) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 2159 int hud_target_closest(int team_mask, int attacked_objnum, int play_fail_snd, int filter, int get_c… in hud_target_closest() argument 2259 if (play_fail_snd == TRUE) { in hud_target_closest() 4627 …t(int hostile, int next_flag, int team_mask, int attacked_objnum, int play_fail_snd, int filter, i… in hud_target_next_list() argument 4653 …hud_target_closest(valid_team_mask, attacked_objnum, play_fail_snd, filter, get_closest_turret_att… in hud_target_next_list()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 2214 int hud_target_closest(int team_mask, int attacked_objnum, int play_fail_snd, int filter, int get_c… in hud_target_closest() argument 2314 if (play_fail_snd == TRUE) { in hud_target_closest() 4643 …t(int hostile, int next_flag, int team_mask, int attacked_objnum, int play_fail_snd, int filter, i… in hud_target_next_list() argument 4669 …hud_target_closest(valid_team_mask, attacked_objnum, play_fail_snd, filter, get_closest_turret_att… in hud_target_next_list()
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