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Searched refs:play_fail_sound (Results 1 – 4 of 4) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.h91 int hud_target_closest(int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, in…
100 …, int next_flag=1, int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, int f…
H A Dhudtarget.cpp5148 int play_fail_sound = 1; in hud_target_last_transmit() local
5156 play_fail_sound = 0; in hud_target_last_transmit()
5177 if ( play_fail_sound ) { in hud_target_last_transmit()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.h91 int hud_target_closest(int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, in…
99 …, int next_flag=1, int team_mask = -1, int attacked_objnum = -1, int play_fail_sound = TRUE, int f…
H A Dhudtarget.cpp5132 int play_fail_sound = 1; in hud_target_last_transmit() local
5140 play_fail_sound = 0; in hud_target_last_transmit()
5161 if ( play_fail_sound ) { in hud_target_last_transmit()