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Searched refs:play_next_sound (Results 1 – 8 of 8) sorted by relevance

/dports/games/freedoko/FreeDoko_0.7.19/src/sound/
H A Dalut.cpp127 this->play_next_sound(); in check_current_sound()
133 Sound::Alut::play_next_sound() in play_next_sound() function in Sound::Alut
140 this->play_next_sound(); in play_next_sound()
H A Dplaysound.cpp78 this->play_next_sound(); in check_current_sound()
84 Sound::WinPlaySound::play_next_sound() in play_next_sound() function in Sound::WinPlaySound
H A Dplaysound.h53 void play_next_sound();
H A Dalut.h60 void play_next_sound();
/dports/games/sdlpop/SDLPoP-1.22/src/
H A Dseg001.c80 play_next_sound(); in proc_cutscene_frame()
H A Dseg000.c932 play_next_sound(); in draw_game_frame()
1602 void __pascal far play_next_sound() { in play_next_sound() function
H A Dproto.h47 void __pascal far play_next_sound();
H A Dmenu.c1048 play_next_sound(); in play_menu_sound()