Searched refs:played_moves (Results 1 – 3 of 3) sorted by relevance
340 int played_moves = 0; in play_break_through_n() local355 played_moves++; in play_break_through_n()368 modify_depth_values(played_moves); in play_break_through_n()412 int played_moves = 0; in play_attack_defend_n() local425 played_moves++; in play_attack_defend_n()496 int played_moves = 0; in play_attack_defend2_n() local510 played_moves++; in play_attack_defend2_n()571 int played_moves = 0; in play_connect_n() local585 played_moves++; in play_connect_n()647 int played_moves = 0; in play_lib_n() local[all …]
331 int played_moves = 0; in purge_persistent_cache() local345 played_moves++; in purge_persistent_cache()370 while (played_moves > 0) { in purge_persistent_cache()372 played_moves--; in purge_persistent_cache()
843 proc formatPvAfterMoves { played_moves moves } {845 sc_move addSan $played_moves