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Searched refs:playerBits (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnet.cpp244 uint32_t playerBits = pInput->bits; in Net_DoPrediction() local
257 playerBits &= ~(1<<SK_CROUCH); in Net_DoPrediction()
265 playerBits &= ~(1<< SK_JUMP); in Net_DoPrediction()
274 playerBits &= ~(1<<SK_AIM_UP); in Net_DoPrediction()
454 if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && TEST_SYNC_KEY(playerBits, SK_JUMP)) in Net_DoPrediction()
458 playerBits &= ~(1<<SK_JUMP); in Net_DoPrediction()
460 playerBits &= ~(1<<SK_CROUCH); in Net_DoPrediction()
467 playerBits &= ~(1<<SK_JUMP); in Net_DoPrediction()
476 playerBits &= ~(1<<SK_CROUCH); in Net_DoPrediction()
933 …if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !TEST_SYNC_KEY(playerBits, SK_CROUCH)) && myonground && in Net_DoPrediction()
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H A Dplayer.cpp5687 playerBits &= ~BIT(SK_FIRE); in P_ProcessWeapon()
7439 playerBits = 0; in P_ProcessInput()
7460 playerBits &= ~(1<< SK_JUMP); in P_ProcessInput()
7734 if (TEST_SYNC_KEY(playerBits, SK_CROUCH) && TEST_SYNC_KEY(playerBits, SK_JUMP)) in P_ProcessInput()
7738 playerBits &= ~(1<<SK_JUMP); in P_ProcessInput()
7747 playerBits &= ~(1<<SK_JUMP); in P_ProcessInput()
7979 if (REALITY && playerBits) in P_ProcessInput()
8519 …if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !TEST_SYNC_KEY(playerBits, SK_CROUCH)) && pPlayer->on_… in P_ProcessInput()
9481 playerBits = 0; in P_DHProcessInput()
9703 …if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !TEST_SYNC_KEY(playerBits, SK_CROUCH)) && pPlayer->on_… in P_DHProcessInput()
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H A Dsector.cpp3713 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1; in P_HandleKeys()
3725 int weaponBits = (playerBits>>SK_WEAPON_BITS)&15; in P_HandleKeys()
3768 if (TEST_SYNC_KEY(playerBits, SK_PAUSE)) in P_HandleKeys()
3819 if (TEST_SYNC_KEY(playerBits, SK_STEROIDS)) in P_HandleKeys()
3910 playerBits |= BIT(SK_HOLSTER); in P_HandleKeys()
4027 if (TEST_SYNC_KEY(playerBits, SK_MEDKIT)) in P_HandleKeys()
4129 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1; in P_HandleSharedKeys()
4173 if (TEST_SYNC_KEY(playerBits, SK_PAUSE)) in P_HandleSharedKeys()
4227 if (TEST_SYNC_KEY(playerBits, SK_STEROIDS)) in P_HandleSharedKeys()
4510 playerBits |= BIT(SK_HOLSTER); in P_HandleSharedKeys()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp2591 uint32_t playerBits = g_player[playerNum].input.bits, weaponNum; local
2625 pPlayer->aim_mode = (playerBits>>SK_AIMMODE)&1;
2643 playerBits = weaponNum & ~pPlayer->interface_toggle;
2644 pPlayer->interface_toggle |= playerBits | ((playerBits&0xf00)?0xf00:0);
2647 if (playerBits && TEST_SYNC_KEY(playerBits, SK_MULTIFLAG) == 0)
2649 if (TEST_SYNC_KEY(playerBits, SK_PAUSE))
2691 if (TEST_SYNC_KEY(playerBits, SK_NIGHTVISION))
2706 if (TEST_SYNC_KEY(playerBits, SK_STEROIDS))
2724 …if (pPlayer->newowner == -1 && (TEST_SYNC_KEY(playerBits, SK_INV_LEFT) || TEST_SYNC_KEY(playerBits
3026 playerBits |= BIT(SK_HOLSTER);
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H A Dplayer.cpp4072 if (TEST_SYNC_KEY(playerBits, SK_FIRE)) in P_ProcessWeapon()
4077 playerBits &= ~BIT(SK_FIRE); in P_ProcessWeapon()
4168 if (TEST_SYNC_KEY(playerBits, SK_FIRE)) in P_ProcessWeapon()
4183 playerBits &= ~BIT(SK_FIRE); in P_ProcessWeapon()
4681 if (TEST_SYNC_KEY(playerBits, SK_JUMP)) in P_DoWater()
4875 uint32_t playerBits = pInput.bits; in P_ProcessInput() local
4878 playerBits = 0; in P_ProcessInput()
5209 …if ((!TEST_SYNC_KEY(playerBits, SK_JUMP) && !(TEST_SYNC_KEY(playerBits, SK_CROUCH))) && pPlayer->o… in P_ProcessInput()
5669 if (TEST_SYNC_KEY(playerBits, SK_LOOK_UP)) in P_ProcessInput()
5689 if (TEST_SYNC_KEY(playerBits, SK_AIM_UP)) in P_ProcessInput()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_player.cpp778 uint32_t playerBits = g_player[playerNum].inputBits->bits; in RT_P_ProcessWeapon() local
786 if (TEST_SYNC_KEY(playerBits, SK_FIRE)) in RT_P_ProcessWeapon()
792 playerBits &= ~BIT(SK_FIRE); in RT_P_ProcessWeapon()
921 if ((*weaponFrame) == 6 && TEST_SYNC_KEY(playerBits, SK_FIRE)) in RT_P_ProcessWeapon()
935 if (pPlayer->on_ground && TEST_SYNC_KEY(playerBits, SK_CROUCH)) in RT_P_ProcessWeapon()
956 if (pPlayer->on_ground && TEST_SYNC_KEY(playerBits, SK_CROUCH)) in RT_P_ProcessWeapon()
972 else if ((*weaponFrame) < 12 && TEST_SYNC_KEY(playerBits, SK_FIRE)) in RT_P_ProcessWeapon()
1154 if (!TEST_SYNC_KEY(playerBits, SK_FIRE)) in RT_P_ProcessWeapon()
1163 if (TEST_SYNC_KEY(playerBits, SK_FIRE)) in RT_P_ProcessWeapon()
1242 if (TEST_SYNC_KEY(playerBits, SK_FIRE)) in RT_P_ProcessWeapon()
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