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Searched refs:playerDied (Results 1 – 6 of 6) sorted by relevance

/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DBoardingPanel.cpp227 if(playerDied) in KeyDown()
231 else if(playerDied) in KeyDown()
379 playerDied = true; in KeyDown()
470 if(isCapturing || playerDied) in CanTake()
484 if(isCapturing || playerDied) in CanCapture()
H A DBoardingPanel.h117 bool playerDied = false; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dbladerunner.h313 void playerDied();
H A Dbladerunner.cpp986 playerDied(); in gameLoop()
2002 void BladeRunnerEngine::playerDied() { in playerDied() function in BladeRunner::BladeRunnerEngine
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dbladerunner.h333 void playerDied();
H A Dbladerunner.cpp1042 playerDied(); in gameLoop()
2133 void BladeRunnerEngine::playerDied() { in playerDied() function in BladeRunner::BladeRunnerEngine