Searched refs:playerDied (Results 1 – 6 of 6) sorted by relevance
227 if(playerDied) in KeyDown()231 else if(playerDied) in KeyDown()379 playerDied = true; in KeyDown()470 if(isCapturing || playerDied) in CanTake()484 if(isCapturing || playerDied) in CanCapture()
117 bool playerDied = false; variable
313 void playerDied();
986 playerDied(); in gameLoop()2002 void BladeRunnerEngine::playerDied() { in playerDied() function in BladeRunner::BladeRunnerEngine
333 void playerDied();
1042 playerDied(); in gameLoop()2133 void BladeRunnerEngine::playerDied() { in playerDied() function in BladeRunner::BladeRunnerEngine