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Searched refs:playerMask (Results 1 – 14 of 14) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_events.h39 void G_EventActorAdd(playermask_t playerMask, const Edict &ent);
46 void G_EventActorStats(const Edict &ent, playermask_t playerMask);
48 void G_EventAddBrushModel(playermask_t playerMask, const Edict &ent);
50 void G_EventCenterViewAt(playermask_t playerMask, const pos3_t pos);
51 void G_EventMoveCameraTo(playermask_t playerMask, const pos3_t pos);
55 void G_EventEdictAppear(playermask_t playerMask, const Edict &ent);
56 void G_EventEdictPerish(playermask_t playerMask, const Edict &ent);
57 void G_EventCameraAppear(playermask_t playerMask, const Edict &ent);
72 void G_EventSendParticle(playermask_t playerMask, const Edict &ent);
73 void G_EventSendState(playermask_t playerMask, const Edict &ent);
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H A Dg_events.cpp43 G_EventAdd(playerMask, EV_SOUND, ent.number); in G_EventSpawnSound()
66 gi.QueueEvent(playerMask, EV_SOUND, ent.number); in G_EventSpawnFootstepSound()
134 G_EventAdd(playerMask, EV_INV_DEL, ent.number); in G_EventInventoryDelete()
150 G_EventAdd(playerMask, EV_INV_ADD, ent.number); in G_EventInventoryAdd()
321 G_EventAdd(playerMask, EV_PARTICLE_SPAWN, -1); in G_EventParticleSpawn()
411 G_EventAdd(playerMask, EV_INV_RELOAD, ent.number); in G_EventInventoryReload()
479 G_EventAdd(playerMask, EV_CENTERVIEW, -1); in G_EventCenterViewAt()
491 G_EventAdd(playerMask, EV_MOVECAMERA, -1); in G_EventMoveCameraTo()
501 G_EventAdd(playerMask, EV_ACTOR_ADD, ent.number); in G_EventActorAdd()
553 G_EventAdd(playerMask, EV_ENT_APPEAR, ent.number); in G_EventEdictAppear()
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H A Dg_vis.cpp282 …t int team, Edict* check, const vischeckflags_t visFlags, playermask_t playerMask, const Edict* en… in G_DoTestVis() argument
291 if (playerMask == 0) { in G_DoTestVis()
294 G_AppearPerishEvent(playerMask, appear, *check, ent); in G_DoTestVis()
307 G_EventActorAdd(playerMask, *check); in G_DoTestVis()
386 const int playerMask = G_VisToPM(ent->visflags); in G_VisMakeEverythingVisible() local
387 G_AppearPerishEvent(~playerMask, true, *ent, nullptr); in G_VisMakeEverythingVisible()
H A Dg_client.cpp146 playermask_t playerMask = 0; in G_TeamToPM() local
152 playerMask |= G_PlayerToPM(*p); in G_TeamToPM()
155 return playerMask; in G_TeamToPM()
172 if (playerMask & G_PlayerToPM(*p)) in G_PMToVis()
188 playermask_t playerMask = 0; in G_VisToPM() local
194 playerMask |= G_PlayerToPM(*p); in G_VisToPM()
197 return playerMask; in G_VisToPM()
251 if (!playerMask) in G_AppearPerishEvent()
254 teamMaskDiff = G_PMToVis(playerMask); in G_AppearPerishEvent()
271 G_SendInventory(playerMask, check); in G_AppearPerishEvent()
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H A Dg_inventory.cpp352 void G_SendInventory (playermask_t playerMask, const Edict &ent) in G_SendInventory() argument
357 if (!playerMask) in G_SendInventory()
371 G_EventInventoryAdd(ent, playerMask, nr); in G_SendInventory()
H A Dg_func.cpp238 const playermask_t playerMask = G_GetClosePlayerMask(door->origin, UNIT_SIZE * 10); in Door_Use() local
239 G_EventSpawnSound(playerMask, *door, door->origin, door->noise); in Door_Use()
H A Dg_client.h36 teammask_t G_PMToVis(playermask_t playerMask);
H A Dg_combat.cpp539 const unsigned int playerMask = G_TeamToPM(ent->team) ^ G_VisToPM(check->visflags); in G_SplashDamage() local
540 G_AppearPerishEvent(playerMask, true, *check, ent); in G_SplashDamage()
541 G_VisFlagsAdd(*check, G_PMToVis(playerMask)); in G_SplashDamage()
H A Dg_ai.cpp1711 const playermask_t playerMask = G_VisToPM(ent->visflags); in AI_CheckRespawn() local
1712 G_AppearPerishEvent(playerMask, true, *ent, nullptr); in AI_CheckRespawn()
1713 G_EventActorAdd(~playerMask, *ent); in AI_CheckRespawn()
/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/
H A Dpickmele.c702 GetMeleeStarShips (COUNT playerMask, HSTARSHIP *ships) in GetMeleeStarShips() argument
715 if ((playerMask & (1 << playerI)) == 0) in GetMeleeStarShips()
739 (playerMask & (1 << playerI)) != 0; in GetMeleeStarShips()
841 if ((playerMask & (1 << playerI)) == 0) in GetMeleeStarShips()
863 COUNT playerMask; in GetInitialMeleeStarShips() local
878 playerMask = 0; in GetInitialMeleeStarShips()
880 playerMask |= (1 << playerI); in GetInitialMeleeStarShips()
882 return GetMeleeStarShips (playerMask, result); in GetInitialMeleeStarShips()
889 COUNT playerMask; in GetNextMeleeStarShip() local
895 playerMask = 1 << which_player; in GetNextMeleeStarShip()
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DICmpRangeManager.h253 CLosQuerier(u32 playerMask, const std::vector<u32>& data, ssize_t verticesPerSide) : in CLosQuerier() argument
254 m_Data(&data[0]), m_PlayerMask(playerMask), m_VerticesPerSide(verticesPerSide) in CLosQuerier()
H A DCCmpRangeManager.cpp92 u32 playerMask = 0; in CalcSharedLosMask() local
94 playerMask |= CalcPlayerLosMask(players[i]); in CalcSharedLosMask()
96 return playerMask; in CalcSharedLosMask()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_game.cpp327 SV_Multicast(entry.playerMask, *entry.buf); in SV_SendQueuedEvents()
346 SV_Multicast(p->playerMask, *p->buf); in SV_EndEvents()
446 p->playerMask = mask; in SV_AddEvent()
470 p.playerMask = mask; in SV_QueueEvent()
H A Dserver.h70 int playerMask; member