/dports/games/ufoai/ufoai-2.5-source/src/game/ |
H A D | g_events.h | 39 void G_EventActorAdd(playermask_t playerMask, const Edict &ent); 46 void G_EventActorStats(const Edict &ent, playermask_t playerMask); 48 void G_EventAddBrushModel(playermask_t playerMask, const Edict &ent); 50 void G_EventCenterViewAt(playermask_t playerMask, const pos3_t pos); 51 void G_EventMoveCameraTo(playermask_t playerMask, const pos3_t pos); 55 void G_EventEdictAppear(playermask_t playerMask, const Edict &ent); 56 void G_EventEdictPerish(playermask_t playerMask, const Edict &ent); 57 void G_EventCameraAppear(playermask_t playerMask, const Edict &ent); 72 void G_EventSendParticle(playermask_t playerMask, const Edict &ent); 73 void G_EventSendState(playermask_t playerMask, const Edict &ent); [all …]
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H A D | g_events.cpp | 43 G_EventAdd(playerMask, EV_SOUND, ent.number); in G_EventSpawnSound() 66 gi.QueueEvent(playerMask, EV_SOUND, ent.number); in G_EventSpawnFootstepSound() 134 G_EventAdd(playerMask, EV_INV_DEL, ent.number); in G_EventInventoryDelete() 150 G_EventAdd(playerMask, EV_INV_ADD, ent.number); in G_EventInventoryAdd() 321 G_EventAdd(playerMask, EV_PARTICLE_SPAWN, -1); in G_EventParticleSpawn() 411 G_EventAdd(playerMask, EV_INV_RELOAD, ent.number); in G_EventInventoryReload() 479 G_EventAdd(playerMask, EV_CENTERVIEW, -1); in G_EventCenterViewAt() 491 G_EventAdd(playerMask, EV_MOVECAMERA, -1); in G_EventMoveCameraTo() 501 G_EventAdd(playerMask, EV_ACTOR_ADD, ent.number); in G_EventActorAdd() 553 G_EventAdd(playerMask, EV_ENT_APPEAR, ent.number); in G_EventEdictAppear() [all …]
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H A D | g_vis.cpp | 282 …t int team, Edict* check, const vischeckflags_t visFlags, playermask_t playerMask, const Edict* en… in G_DoTestVis() argument 291 if (playerMask == 0) { in G_DoTestVis() 294 G_AppearPerishEvent(playerMask, appear, *check, ent); in G_DoTestVis() 307 G_EventActorAdd(playerMask, *check); in G_DoTestVis() 386 const int playerMask = G_VisToPM(ent->visflags); in G_VisMakeEverythingVisible() local 387 G_AppearPerishEvent(~playerMask, true, *ent, nullptr); in G_VisMakeEverythingVisible()
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H A D | g_client.cpp | 146 playermask_t playerMask = 0; in G_TeamToPM() local 152 playerMask |= G_PlayerToPM(*p); in G_TeamToPM() 155 return playerMask; in G_TeamToPM() 172 if (playerMask & G_PlayerToPM(*p)) in G_PMToVis() 188 playermask_t playerMask = 0; in G_VisToPM() local 194 playerMask |= G_PlayerToPM(*p); in G_VisToPM() 197 return playerMask; in G_VisToPM() 251 if (!playerMask) in G_AppearPerishEvent() 254 teamMaskDiff = G_PMToVis(playerMask); in G_AppearPerishEvent() 271 G_SendInventory(playerMask, check); in G_AppearPerishEvent() [all …]
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H A D | g_inventory.cpp | 352 void G_SendInventory (playermask_t playerMask, const Edict &ent) in G_SendInventory() argument 357 if (!playerMask) in G_SendInventory() 371 G_EventInventoryAdd(ent, playerMask, nr); in G_SendInventory()
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H A D | g_func.cpp | 238 const playermask_t playerMask = G_GetClosePlayerMask(door->origin, UNIT_SIZE * 10); in Door_Use() local 239 G_EventSpawnSound(playerMask, *door, door->origin, door->noise); in Door_Use()
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H A D | g_client.h | 36 teammask_t G_PMToVis(playermask_t playerMask);
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H A D | g_combat.cpp | 539 const unsigned int playerMask = G_TeamToPM(ent->team) ^ G_VisToPM(check->visflags); in G_SplashDamage() local 540 G_AppearPerishEvent(playerMask, true, *check, ent); in G_SplashDamage() 541 G_VisFlagsAdd(*check, G_PMToVis(playerMask)); in G_SplashDamage()
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H A D | g_ai.cpp | 1711 const playermask_t playerMask = G_VisToPM(ent->visflags); in AI_CheckRespawn() local 1712 G_AppearPerishEvent(playerMask, true, *ent, nullptr); in AI_CheckRespawn() 1713 G_EventActorAdd(~playerMask, *ent); in AI_CheckRespawn()
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/dports/games/uqm/uqm-0.8.0/src/uqm/supermelee/ |
H A D | pickmele.c | 702 GetMeleeStarShips (COUNT playerMask, HSTARSHIP *ships) in GetMeleeStarShips() argument 715 if ((playerMask & (1 << playerI)) == 0) in GetMeleeStarShips() 739 (playerMask & (1 << playerI)) != 0; in GetMeleeStarShips() 841 if ((playerMask & (1 << playerI)) == 0) in GetMeleeStarShips() 863 COUNT playerMask; in GetInitialMeleeStarShips() local 878 playerMask = 0; in GetInitialMeleeStarShips() 880 playerMask |= (1 << playerI); in GetInitialMeleeStarShips() 882 return GetMeleeStarShips (playerMask, result); in GetInitialMeleeStarShips() 889 COUNT playerMask; in GetNextMeleeStarShip() local 895 playerMask = 1 << which_player; in GetNextMeleeStarShip() [all …]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | ICmpRangeManager.h | 253 CLosQuerier(u32 playerMask, const std::vector<u32>& data, ssize_t verticesPerSide) : in CLosQuerier() argument 254 m_Data(&data[0]), m_PlayerMask(playerMask), m_VerticesPerSide(verticesPerSide) in CLosQuerier()
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H A D | CCmpRangeManager.cpp | 92 u32 playerMask = 0; in CalcSharedLosMask() local 94 playerMask |= CalcPlayerLosMask(players[i]); in CalcSharedLosMask() 96 return playerMask; in CalcSharedLosMask()
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/dports/games/ufoai/ufoai-2.5-source/src/server/ |
H A D | sv_game.cpp | 327 SV_Multicast(entry.playerMask, *entry.buf); in SV_SendQueuedEvents() 346 SV_Multicast(p->playerMask, *p->buf); in SV_EndEvents() 446 p->playerMask = mask; in SV_AddEvent() 470 p.playerMask = mask; in SV_QueueEvent()
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H A D | server.h | 70 int playerMask; member
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