Home
last modified time | relevance | path

Searched refs:playerPos (Results 1 – 25 of 83) sorted by relevance

1234

/dports/games/cosmosmash/cosmosmash-1.4.8/src/
H A DAutoController.h36 playerPos(), in AutoController()
99 playerPos = pos; in setPlayerPos()
104 flatzebra::Couple delta = playerPos - pos; in addRockPos()
127 flatzebra::Couple delta = playerPos - pos; in addPulsarPos()
147 goLeft = playerPos.x <= closestRockPos.x; in endGameState()
155 goLeft = playerPos.x > lowestSpinnerPos.x; in endGameState()
156 goRight = playerPos.x < lowestSpinnerPos.x; in endGameState()
162 goLeft = closestRockPos.y >= 0 && playerPos.x > closestRockPos.x; in endGameState()
163 goRight = closestRockPos.y >= 0 && playerPos.x < closestRockPos.x; in endGameState()
171 flatzebra::Couple playerPos; variable
/dports/games/warzone2100/warzone2100/src/
H A Dbucket3d.cpp81 position.x = position.x - playerPos.p.x; in bucketCalculateZ()
82 position.z = -(position.z - playerPos.p.z); in bucketCalculateZ()
114 position.x = psSimpObj->pos.x - playerPos.p.x; in bucketCalculateZ()
115 position.z = -(psSimpObj->pos.y - playerPos.p.z); in bucketCalculateZ()
137 position.x = psSimpObj->pos.x - playerPos.p.x; in bucketCalculateZ()
138 position.z = -(psSimpObj->pos.y - playerPos.p.z); in bucketCalculateZ()
170 position.x = psSimpObj->pos.x - playerPos.p.x; in bucketCalculateZ()
171 position.z = -(psSimpObj->pos.y - playerPos.p.z); in bucketCalculateZ()
194 position.x = psSimpObj->pos.x - playerPos.p.x; in bucketCalculateZ()
195 position.z = -(psSimpObj->pos.y - playerPos.p.z); in bucketCalculateZ()
[all …]
H A Dwarcam.cpp539 const int angle = 90 - abs((playerPos.r.x / 182) % 90); in updateCameraAcceleration()
843 playerPos.p.x = trackingCamera.position.x; in camTrackCamera()
844 playerPos.p.y = trackingCamera.position.y; in camTrackCamera()
845 playerPos.p.z = trackingCamera.position.z; in camTrackCamera()
848 playerPos.r.x = trackingCamera.rotation.x; in camTrackCamera()
849 playerPos.r.y = trackingCamera.rotation.y; in camTrackCamera()
850 playerPos.r.z = trackingCamera.rotation.z; in camTrackCamera()
853 if (playerPos.r.x > DEG(360 + MAX_PLAYER_X_ANGLE)) in camTrackCamera()
855 playerPos.r.x = DEG(360 + MAX_PLAYER_X_ANGLE); in camTrackCamera()
952 auto initialPosition = Vector3f(playerPos.p); in requestRadarTrack()
[all …]
H A Datmos.cpp88 if (psPart->position.x < playerPos.p.x - world_coord(visibleTiles.x) / 2) in testParticleWrap()
94 else if (psPart->position.x > (playerPos.p.x + world_coord(visibleTiles.x) / 2)) in testParticleWrap()
100 if (psPart->position.z < playerPos.p.z - world_coord(visibleTiles.y) / 2) in testParticleWrap()
106 else if (psPart->position.z > (playerPos.p.z + world_coord(visibleTiles.y) / 2)) in testParticleWrap()
282 pos.x = playerPos.p.x; in atmosUpdateSystem()
283 pos.z = playerPos.p.z; in atmosUpdateSystem()
339 dv.x = psPart->position.x - playerPos.p.x; in renderParticle()
341 dv.z = -(psPart->position.z - playerPos.p.z); in renderParticle()
345 glm::rotate(UNDEG(-playerPos.r.y), glm::vec3(0.f, 1.f, 0.f)) * in renderParticle()
346 glm::rotate(UNDEG(-playerPos.r.x), glm::vec3(0.f, 1.f, 0.f)) * in renderParticle()
H A Daud.cpp60 pos.x = playerPos.p.x; in audio_GetPlayerPos()
61 pos.y = playerPos.p.z; in audio_GetPlayerPos()
62 pos.z = playerPos.p.y; in audio_GetPlayerPos()
76 *angle = ((float) playerPos.r.y / DEG_1) * M_PI / 180.0f; in audio_Get3DPlayerRotAboutVerticalAxis()
H A Ddisplay.cpp240 playerPos.r.z = 0; in shakeStop()
258 playerPos.r.z = 0; in shakeUpdate()
265 playerPos.r.z = 0; in shakeUpdate()
374 playerPos.r.y = 0; in ProcessRadarInput()
1085 playerPos.p.x += xDif; in handleCameraScrolling()
1086 playerPos.p.z += yDif; in handleCameraScrolling()
1161 playerPos.p.x = xp; in CheckScrollLimits()
1162 playerPos.p.z = zp; in CheckScrollLimits()
1222 pos.x = playerPos.r.x; in displayWorld()
1223 pos.y = playerPos.r.y; in displayWorld()
[all …]
H A Dkeybind.cpp316 playerPos.r.y = DEG(180); in kf_FaceSouth()
326 playerPos.r.y = DEG(90); in kf_FaceEast()
336 playerPos.r.y = DEG(270); in kf_FaceWest()
956 playerPos.r.y += rotAmount; in kf_RotateLeft()
965 playerPos.r.y -= rotAmount; in kf_RotateRight()
966 if (playerPos.r.y < 0) in kf_RotateRight()
968 playerPos.r.y += DEG(360); in kf_RotateRight()
992 playerPos.r.x += pitchAmount; in kf_PitchBack()
1272 playerPos.r.y = 0; in kf_SeekNorth()
2451 playerPos.p.x = xJump; in kf_CentreOnBase()
[all …]
H A Ddisplay3d.cpp175 iView playerPos; variable
804 drawTiles(&playerPos); in draw3DScene()
1271 playerPos.r.z = 0; // roll in init3DView()
1305 playerPos = *newView; in disp3d_setView()
1318 *newView = playerPos; in disp3d_getView()
1977 playerPos.r.z = 0; in setViewPos()
1995 return playerPos.p.xz(); in getPlayerPos()
2002 playerPos.p.x = x; in setPlayerPos()
2003 playerPos.p.z = y; in setPlayerPos()
2004 playerPos.r.z = 0; in setPlayerPos()
[all …]
H A Dradar.cpp240 pos = Vector2f_Rotate2f(pos, -playerPos.r.y); in CalcRadarPosition()
273 playerpos = playerPos.p; // cache position in drawRadar()
288 radarMatrix *= glm::rotate(UNDEG(playerPos.r.y), glm::vec3(0.f, 0.f, 1.f)); in drawRadar()
568 const int pitch = 360 - (playerPos.r.x / DEG_1); in getLengthAdjust()
593 int x = playerPos.p.x * pixSizeH / TILE_UNITS; in setViewingWindow()
594 int y = playerPos.p.z * pixSizeV / TILE_UNITS; in setViewingWindow()
616 RotateVector2D(v, tv, &centre, playerPos.r.y, 4); in setViewingWindow()
660 pos = Vector2f_Rotate2f(pos, -playerPos.r.y); in CoordInRadar()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DShockWaveStrategy.cxx112 const float* playerPos = tank->getPosition(); in checkHit() local
114 const float dx = playerPos[0] - shotPos[0]; in checkHit()
115 const float dy = playerPos[1] - shotPos[1]; in checkHit()
116 const float dz = playerPos[2] - shotPos[2]; in checkHit()
119 position[0] = playerPos[0]; in checkHit()
120 position[1] = playerPos[1]; in checkHit()
121 position[2] = playerPos[2]; in checkHit()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DShockWaveStrategy.cxx112 const float* playerPos = tank->getPosition(); in checkHit() local
114 const float dx = playerPos[0] - shotPos[0]; in checkHit()
115 const float dy = playerPos[1] - shotPos[1]; in checkHit()
116 const float dz = playerPos[2] - shotPos[2]; in checkHit()
119 position[0] = playerPos[0]; in checkHit()
120 position[1] = playerPos[1]; in checkHit()
121 position[2] = playerPos[2]; in checkHit()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/gui/
H A DMiniMap.cpp315 playerPos.x += startX; in showPlayerMiniMap()
316 playerPos.y += startY; in showPlayerMiniMap()
326 drawPlayer(playerSize, playerPos.x + decalX, playerPos.y + decalY, true); in showPlayerMiniMap()
354 playerPos.x += startX; in showBookMiniMap()
355 playerPos.y += startY; in showBookMiniMap()
363 drawPlayer(6.f, playerPos.x, playerPos.y); in showBookMiniMap()
391 playerPos.x += startX; in showBookEntireMap()
392 playerPos.y += startY; in showBookEntireMap()
400 drawPlayer(3.f, playerPos.x, playerPos.y); in showBookEntireMap()
477 playerPos.x += startX; in revealPlayerPos()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/widgets/
H A Doverworld_monster.cpp53 Point playerPos = _map->_playerWidget->_position; in attackDistance() local
54 Point diff = playerPos - _position; in attackDistance()
68 Point playerPos = _map->_playerWidget->_position; in attackParty() local
69 Point diff = playerPos - _position; in attackParty()
H A Dprincess.cpp37 Point playerPos = _map->_playerWidget->_position; in movement() local
38 Point delta(SGN(_position.x - playerPos.x), SGN(_position.y - playerPos.y)); in movement()
H A Ddungeon_monster.cpp74 Point playerPos = _map->_playerWidget->_position; in update() local
75 Point delta = playerPos - _position; in update()
90 Point playerPos = _map->_playerWidget->_position; in movement() local
91 Point diff = playerPos - _position; in movement()
127 Point playerPos = _map->_playerWidget->_position; in attackParty() local
135 _map->getTileAt(playerPos, &playerTile); in attackParty()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/
H A Dviewovershoulder.cpp87 osg::Vec3d playerPos = mCamera->getFocalPoint() - mCamera->getFocalPointOffset(); in trySwitchShoulder() local
92 playerPos + sideOffset, orient * osg::Vec3d(1, 0, 0), limitToSwitchBack + 1); in trySwitchShoulder()
94 playerPos - sideOffset, orient * osg::Vec3d(-1, 0, 0), limitToSwitchBack + 1); in trySwitchShoulder()
96 playerPos + sideOffset, orient * osg::Vec3d(1, 3, 0), limitToSwitchBack + 1); in trySwitchShoulder()
98 playerPos - sideOffset, orient * osg::Vec3d(-1, 3, 0), limitToSwitchBack + 1); in trySwitchShoulder()
/dports/devel/raylib/raylib-3.7.0/examples/models/
H A Dmodels_first_person_maze.c58 Vector2 playerPos = { camera.position.x, camera.position.z }; in main() local
61 int playerCellX = (int)(playerPos.x - mapPosition.x + 0.5f); in main()
62 int playerCellY = (int)(playerPos.y - mapPosition.z + 0.5f); in main()
78 (CheckCollisionCircleRec(playerPos, playerRadius, in main()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/procedural/
H A Dhlorenzi-zelda.slang368 vec2 playerPos = lastPlayerPos;
404 playerPos = curPlayerPos;
429 playerPos = curPlayerPos;
515 if (uv.x >= playerPos.x - 8. + spx && uv.x <= playerPos.x + 7. + spx &&
516 uv.y >= playerPos.y - 7. + spy && uv.y <= playerPos.y + 8. + spy) {
518 float sx = uv.x - playerPos.x + 8. - spx;
519 float sy = playerPos.y - uv.y + 8. + spy;
524 if (uv.x >= playerPos.x - 8. && uv.x <= playerPos.x + 7. &&
525 uv.y >= playerPos.y - 7. && uv.y <= playerPos.y + 8.) {
526 float px = uv.x - playerPos.x + 8.;
[all …]
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/procedural/
H A Dhlorenzi-zelda.glsl445 vec2 playerPos = lastPlayerPos;
481 playerPos = curPlayerPos;
506 playerPos = curPlayerPos;
592 if (uv.x >= playerPos.x - 8. + spx && uv.x <= playerPos.x + 7. + spx &&
593 uv.y >= playerPos.y - 7. + spy && uv.y <= playerPos.y + 8. + spy) {
595 float sx = uv.x - playerPos.x + 8. - spx;
596 float sy = playerPos.y - uv.y + 8. + spy;
601 if (uv.x >= playerPos.x - 8. && uv.x <= playerPos.x + 7. &&
602 uv.y >= playerPos.y - 7. && uv.y <= playerPos.y + 8.) {
603 float px = uv.x - playerPos.x + 8.;
[all …]
/dports/games/keeperrl/keeperrl-alpha23/
H A Dcampaign.cpp12 SERIALIZE_DEF(Campaign, sites, playerPos, worldName, defeated, influencePos, influenceSize, playerR… in SERIALIZE_DEF() argument
32 return (isInInfluence(pos) || playerPos == pos) && !sites[pos].isEmpty(); in canTravelTo()
36 return playerPos; in getPlayerPos()
145 if (!playerPos) in refreshInfluencePos()
149 if ((sites[v].getVillain() || sites[v].getRetired()) && v.distD(*playerPos) <= r) in refreshInfluencePos()
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/embedded/raycasting/
H A Draycasting.cpp72 , playerPos(1.5, 1.5) in Raycasting()
97 QPointF pos = playerPos + 3 * QPointF(dx, dy); in updatePlayer()
101 playerPos = playerPos + QPointF(dx, dy); in updatePlayer()
155 qreal px = playerPos.x(); in render()
156 qreal py = playerPos.y(); in render()
366 QPointF playerPos; member in Raycasting
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtbase/examples/embedded/raycasting/
H A Draycasting.cpp76 , playerPos(1.5, 1.5) in Raycasting()
101 QPointF pos = playerPos + 3 * QPointF(dx, dy); in updatePlayer()
105 playerPos = playerPos + QPointF(dx, dy); in updatePlayer()
159 qreal px = playerPos.x(); in render()
160 qreal py = playerPos.y(); in render()
362 QPointF playerPos; member in Raycasting
/dports/audio/tiatracker/tiatracker-1.3/
H A Dtimeline.cpp55 playerPos[0] = pos1; in playerPosChanged()
56 playerPos[1] = pos2; in playerPosChanged()
108 …painter.fillRect(0, channelMargin + playerPos[0]*rowHeight + rowHeight/2, width()/2, 2, MainWindow… in paintEvent()
109 …painter.fillRect(width()/2, channelMargin + playerPos[1]*rowHeight + rowHeight/2, width()/2, 2, Ma… in paintEvent()
/dports/games/supertux2/SuperTux-v0.6.3-Source/src/badguy/
H A Dangrystone.cpp92 const Vector& playerPos = player->get_pos(); in active_update() local
94 float dx = (playerPos.x - badguyPos.x); in active_update()
95 float dy = (playerPos.y - badguyPos.y); in active_update()
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dscene.hpp103 …void preloadTeleportDoorDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos, …
104 void preloadExteriorGrid(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos);
105 …void preloadFastTravelDestinations(const osg::Vec3f& playerPos, const osg::Vec3f& predictedPos, st…

1234